Inspired by the discussion in The "Death of Adventure Games" (and the upcoming iOS/Android release of Thimbleweed Park), I thought to open a new topic:
I have an iPad and an iPhone and it occurs to me that the user interface and interaction mechanics of a mobile platform are perfectly suitable for Point-and-Click adventures – especially on an iPad, where you have a large screen on which to play and move around.
In my opinion, going from “Point-and-Click” to “Tap-and-Drag” seems a very natural progression to the traditional interface of adventure games. Plus, the story/puzzle-driven nature of such games (as opposed to immediate response required by action games), lends itself well to the casual attitude of modern gamers: you could play for a bit, solve a puzzle or two, shutdown the game (with auto-saving, of course!), and come back later.
I guess the static verb interface of Lucasfilms games could be evolved in various ways to make it fresh and modern without actually losing their intrinsic style and charm.
I could see three possible futures along these lines:
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First, the completely “modernized” adventure with high-res graphics, animations, and hi-def sound; with the same high production values as in the past, and the same style of witty, humorous, and clever puzzle and story writing as ever, but with a modern look.
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Second, the “retro” adventure with pixel art, 8-bit chip-tunes, classic “verb” interface, and the rest of the trimmings from good ol’ Lucasfilm games of yore.
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Third, some mixture of the first two, like Thimbleweed Park aims to be, modernizing where makes sense, while leaving the timeless, tried-and-true features intrinsic to the genre.
I know that such a game would most likely remain in a niche, but published for iOS, that niche could prove to be significant, perhaps large enough to sustain a small development company like Terrible Toybox. However, it would have to be marketed as a modern game, not as a “remember back when…?” artefact, lest it be ignored by the mainstream as just another “nostalgia-fueled” product for die-hard fans.
To me, a game like Thimbleweed Park fits my somewhat-casual iPad use perfectly. I can’t wait for the iOS version of Thimbleweed Park, and I would definitely purchase any Terrible Toybox game for iOS as my preferred platform. Not being a hard-core gamer or die-hard adventurer myself (and leaning more towards the casual gaming side), I suppose there are many others like me.
What do you think? Is the future of PnC adventure games on tablet and other mobile platforms? Should Terrible Toybox focus on such a market in the future? And to that end, I wonder what Messrs Gilbert & Winnick think of such an idea?
-dZ.