I guess those other ones are just much worse, also the monkey wrench puzzle works much better for people with good English vocabulary.
Hm, I don’t know. This sounds like the most logical part in the Larry universe…
I guess those other ones are just much worse, also the monkey wrench puzzle works much better for people with good English vocabulary.
Hm, I don’t know. This sounds like the most logical part in the Larry universe…
IIRC that is the very first thing that can happen in the very first game. When you start out clicking at the lower half of the screen (where the street is) you die.
The ways to die in the first Larry game are quite funny and realistic, in my opinion. The game felt like a parody of the real society.
Well, maybe not all of them are realistic, but they are nonetheless funny (if you don’t end up this way too often):
I know most of these games - do I have to worry now?
AFAIR you have just to respect the traffic laws. For example you can cross the street if the traffic lights are green.
Most people here I think are pretty bright, so our experience is that we try to figure things out and every time we do we get a buzz of having figured out a problem. There might be a few times in a game where you get really stuck and have to look stuff up, or the game is not well designed and it’s frustrating, but for the most part, it’s a fun time with lots of problems solved and feelings of satisfaction.
Now think about people who can’t even work out the verbs to even begin playing the game. They can’t figure out any of the puzzles. The whole thing is a constant reinforcement that they aren’t clever enough to work these things out. Nice job PnC game, you just trampled on some dummy’s self-esteem.
I think that’s why they have a bad reputation, it’s the wrong people trying to play them and complaining… "wtf, LOLz, can’t I Just SHoOT ThinGz!!!
I think that if that is the cause, then any kind of logic puzzle game would have that reputation.
I suspect that PnC adventure games have a bad reputation also for additional reasons, for example because puzzle games are usually logical while PnC adventure games have not been so (in the past?).
Yep. (With the logic of @Paul the same has to be valid for 1st person shooters, because I suck at them. )
PnC adventures interrupt a story with puzzles. Maybe this is a problem for some people…
I agree, also @seguso mentioned that those context switches can be a problem (I want to solve a puzzle, but now I’m in this new room with 5 people to talk to and a lot of hotspots to look at… pff).
I think other types of logic puzzle games make it very clear they’re just logic puzzles, like things where you have to add up numbers or move shapes around to solve stuff, so regular Joes know to avoid them.
Adventure games entice regular Joes in with promises of zombie pirates and then force them to do clever things in order to progress.