Pros: People seem to really like the art, the humour, and the music
Mehs: Puzzles are ok, maybe a little easy, could do with more animation
Cons: Some potential pixel hunting (not everyone finds this), too short for some people, could have more story
Some people had a little trouble with the map, as they didn’t realize the player is a small dot on the map, so when they clicked on a location they kept running into other locations that were in the way and wondering why.
I thought it would take people longer to complete, but people often do it in about 1-2 hours (unless they get stuck and have to tweet or facebook me for hints), so the next game is longer.
The next game I’m working on has:
-Twice as many puzzles and items (but will be same or similar price)
-More screens/rooms, more characters
-More animations
-The map is clearer (with a more fixed path)
-Hopefully hotspot highlighting (if I can figure out how)
-It will be Act I of three acts, and it has more story/plot
Thanks! I’m glad people like the jokes, I tried to put a lot in, so then at least some of them would land
You’re the ideal player - one that gets stuck and increases the play time significantly!
The next one I’m releasing in three Acts, each act will hopefully be around 2-3 hours, and they follow on from each other, so the full thing should be about 6-9 hours when all three acts are done.
After I wrote this, the game redeemed itself by having much more extensive exploration. With very simple puzzles, but eh. Worth a play for the beautiful environments, the story’s pretty decent, and the gameplay is enjoyable but the challenge lies in the action sequences. That’s assuming normal or hard, there’s also easy and super easy (“explorer mode”).
It’s done, I finished Baldur’s Gate 3 (and since the majority of time spent was last year, I’ll just post in last year’s thread).
The best game from Larian so far, one of the best D&D-based computer games and easily within my top 10 favorite RPGs. I did enjoy the ending I got and the playable epilogue that was patched in a while ago was a nice touch, adding some closure after the climax and the rather brief end cinematics.
There are mostly two things that bothered me: first, that party size is limited to 4, but there are about 13 different classes and 9 companions to chose from. I selected my party part by preference and part by necessity (Bard, Cleric, Barbarian, Mage), but I wished I had a Rogue around for all those pesky traps and locked doors, and I would not have minded trying some of the game mechanics offered by a Monk, Sorcerer or Warlock. I guess this could have been (partially) accomplished by dual-classing characters, but that likely requires 4 semesters of D&D studies to get right. Then again, too much content is hardly something to complain about …
More severely, there wasn’t really much room for choice, given the advertised 17000 ending permutations. The major plot decisions were all rather binary in nature, either good or evil, life or death, without any compromise or middle ground. The companion’s fates were perhaps a little less clear-cut, but they also tended to fall into the categories good, bad, and worse. In the end it all boiled down to who would survive, and whether the world would be saved, destroyed, or ruled by a new overlord (yours truly!). But I guess choice in games is costly, and that way at least some effort is required to achieve a truly satisfying end.
Now on to new things. Maybe time to finally play The Will of Arthur Flabbington.
It also feels like a left-over from 2023 that I was finally able to wrap up, allowing to experience fresh new things in the (no longer quite so) fresh new year.
Still stuck. I really need a hint. I have to get something decorative (I’ve found the three other objects already) and in my inventory are the bear and the magnet.