“Thimbleweed Park is a new game that cuts to the core of what made classic point & click adventure games so special, …”
This is a cite from the description on Kickstarter of TWP. After we have played TWP I would like to know: What is the core that made classic point and click adventure games special - for you?
For me it’s a mixture: It’s the humor, the story, the love the game designers put into details, the graphics and the UI. The latter one wasn’t just a one-click interface. Instead the interface allows me to try different things, it gives me more freedom in doing (weird) things and exploring the world. I can open, push or pull things. I missed that! TWP showed me one more time that I hate the one-click-interface of modern adventure games. Regarding the graphics: The old point and click games had a -hm- “unique look”. I don’t know how to describe that. But for example Maniac Mansion had these big heads, Loom had that wonderful dark atmosphere and Monkey Island 2 had these pixelated watercolors. It’s not so much about pixels but more about the charming style the games had - and I would say that TWP has this style too.