I generally agree with some other authors here, who wrote that the interface/controls and the 3D graphics were the biggest issues.
It has been a while since I played Escape from MI, but I think it has not been on a par with its predecessors at all. Everyone who knew the predecessors might have been inevitably disappointed. Well, it is difficult to judge the story and the puzzles after all these years, but I’m convinced that most players would have enjoyed the game much more, if it had been a SCUMM-based 2D point-and-click game with more stylistic similarities to one of the predecessors. Moreover, the look of Mêlée Island was almost an insult to the fans of MI 1, I think.
By the way, I have played Tales of MI recently and I don’t think that it was any better than Escape from MI. Well, the faces look more detailed and a bit more realistic, the screen resolution is higher, there are some funny jokes, the controls are slightly better and I admit that Episode 4: The Trial and Execution of Guybrush Threepwood has quite a good story (much in contrast to Episode 3), but that’s all. The five episodes still have so many weaknesses in terms of the puzzles, the controls, the graphics and the story. Just like Escape from MI, it did not even feel like an actual Monkey Island game to me.