Hi all, I love Thimbleweed Park (didn’t like it that much first play, but just jumped in to another playthrough and so far really enjoying it). I also love all the old games Ron made and others at Lucasarts at the time.
My whole life since I played Monkey Island on Amiga, I’ve been interested in making games and hoping to one day make a game similar to Monkey Island.
I’m getting there now and am able to make basic games where you move around collecting stuff etc. But I’m struggling making the dialog system where it actually knows what stage of the game the user is at.
I notice that Ron Gilbert in his legendary excellence actually frequents these boards and graces us with some wisdom pearls on a regular basis (so I’m hoping that I am lucky enough that he might read this!!! -and have time to respond with a short reply!)
QUESTION: I’m currently teaching myself something called “Finite State Machines” in the hope this can be used to make the dialog system aware of the progress in the game etc. - But i keep asking myself , “is this the way Ron would do it…” lol
ALSO: Would love to know what exact software is used to make the sprites for the Thimbleweed Park game (would also be interested to know what software was used to make Monkey Island sprites back in the day :D)
Anyways, I am sure I have only a small percent chance Ron will be able to respond here, and if anyone else has experience in developing adventure games and/or 2d games in general I’d love to hear your advice.
THANKS FOR READING. HAVE FUN !