Anyone interested in a book about SCUMM and Lucasarts adventures?
I have the feeling someone could be interested in writing one…
Anyone interested in a book about SCUMM and Lucasarts adventures?
I have the feeling someone could be interested in writing one…
I think that I would be interested in the book about the Wolfenstein 3D engine, not because I care about that kind of games as a player but because the first 3D (and pseudo-3D) game engines used a lot of ingenious algorithms and fancy math to achieve faster performances.
I assume that the engine for a 2D adventure game would also be full of optimization tricks but not of the same kind that I’m interested in.
In the mid-90s at least in Germany there were many books about programming these 3D games. Some of them were written by some people from the demoscene, if I remember correctly. i So I assume that there were (more) books in English too. If you are interested in, you should have a look at eBay or similar sites or second-hand bookstores (or the boxes on my attic ).
But indeed: It would be interesting to read which algorithms id Software used.
/edit: Whoops, there is a book about the 3D engine? Has someone a link?
There is a good chance that I already know the most important algorithms that were created by Karmack, but that book is also a good introduction to some characteristics of the x86 architecture that I’m not familiar with (I was an Amiga user back then). Here it is:
Yes this would be really great
Maybe with a lot of technical background like architecture of the engine/games, programming hacks, …