I have never seen it myself before, and I wondered where in MI2 this game would have been placed? Was it supposed to be part of the famous underground tunnels?
Maybe @RonGilbert could shed some light, if he wasn’t too busy?
It also got me thinking about other possible unused and cancelled rooms in Monkey Island 2, if there was anymore?
It also got me thinking, how many other classic point and click adventures we all love and play have unused rooms that never saw the light of day?
The second date is when the archiving stamp was put. I have seen it for other games too. I’m not even sure if that date in 92 is Peter Chan’s handwriting, you could compare the 9 and 1s and 2s with other drawings to be sure. If it isn’t, that could explain it is from another game.
DoTT, as Ron suggested, sounds very reasonable seeing the skewed perspectives.
“This is the original version of the underground tunnel linking Rum Rogers’ cottage to Phatt Island proper. It’s much more elaborate, but was ultimately cut. The final game saves disk space by reusing the underground tunnels from the end sequence.”
Vocab.900 contains a list of vocabulary that would have been used along with the parser. However, midway through development, Sierra forced the developers to use the point-and-click interface.
Didn’t realise that SQ4 was initially planned as a parser-driven game. Would kinda love to play it with a parser.