Hi hi! Just wanted to swing by and say thanks for and congrats on rolling out Linux support! Hope it’s been a pleasant journey.
I notice that the Steam Overlay doesn’t display. Supposedly, it’s meant to automatically latch onto any OpenGL context created by a process that’s been launched through the Steam client. I don’t have any useful advice at this stage (it’s behaved on every Linux game/port I’ve worked on out of the box). Calling SteamAPI_Init() after creating the GL context might make it behave, but it likely doesn’t make sense to do Steam-specific builds for this game.
Not a big deal, but since I couldn’t find any mention of that being reported, I thought I’d mention it.