https://drive.google.com/drive/folders/1KLCuPBbK5cP_MjTazEsg5V1HowHTmYJ_?usp=sharing
Win64 and Mac version are there - I’m having trouble in compiling a Linux version for some reason.
https://drive.google.com/drive/folders/1KLCuPBbK5cP_MjTazEsg5V1HowHTmYJ_?usp=sharing
Win64 and Mac version are there - I’m having trouble in compiling a Linux version for some reason.
…aaaand, we’re live!
It’s been a stressful jam, because I didn’t feel I had enough time since tomorrow I’ll be leaving for vacation. But I’m happy with the results.
Now three weeks of Sardinia and then I’ll be back on The Will of Arthur Flabbington with more motivation than ever!
Loved the game! Sorry I didn’t give feedback in time, I didn’t realize how soon the jam was ending. The one part that had me stuck was using the hand in the toilet. In hindsight it wasn’t tough I just happened to repeatedly overlook the toilet.
The only oddity I noticed was a random ‘Prisoner’ hotspot on the middle of the cross-section wall in the jail, and the volume seemed a little low.
Luckily someone else found it and we could fix it in 1.0.3 ![]()
https://itch.io/jam/adventure-jam-2022/results
Where Wolf? came in 4th, but 1st in mental engagement.
I got a bit penalized for atmosphere, same as The Gay Agenda, and my conclusion is: comedy doesn’t pay ![]()
Still a great result. Now, back to Arthur Flabbington!
Congratulations, it’s a good placement!
The maze-to-sniff puzzle achieved that result single-handedly. It has the same novelty of the melting mugs of grog.
Except for Mel Brooks.
Might atmosphere be related also to the art style?
I would double-check the noses, the next time, just to be safe.
That’s preposterous!
Regarding atmosphere: that could basically refer to the backgrounds.
I don’t know, because The Gay Agenda had very nice art in my opinion and scored even less than me in that category.
Having a look at the result, it seems to favor a lot of games with serious, mysterious or spooky settings.
But hey, this gave me another motivation to host my own game jam. I just need a catchy name, some rules to avoid games that aren’t adventure games, some criteria that make sure that people aren’t recycling pre-made games and a judging system that favors great puzzle design.
I haven’t had time to try it yet, but it looks amazing!
One of the categories will be “a-ha moments” and @seguso will give 0 to everyone
I guess this announcement is a bit overshadowed by another one, but still.
The adventure game jam where I published The Halloween Party and Mutiny on the Clodia will take place also this year, starting September 11.
And I’ll be one of the judges!
After winning it in 2020 and getting second place in 2021, I thought it was time to give others a chance
actually I’m too involved in The Will of Arthur Flabbington, but I really wanted to be part of it anyway
Kudos!!
You forgot to mistype “Mckracken”
Don’t you dare!
The Will of Arthur Flabbington is officially in alpha testing.
Right now it’s just @Ema , @ZakPhoenixMcKracken , @seguso and @StickGrinder because they’ve been following the development and also they’re Italian so they’re better than y- no wait I’m saying it out loud.
When it’s in beta, I’d love to have help from you forum friends. I’ll tell you when I need testers, but you can let me know in advance if you want to be part of it ![]()
Actually I think that being Italian generally makes a person worse.
Oh, except for the taste in matter of food and wine and the stance on the use of bidets, obviously.
So, is there anything you can do with Unity that you can’t with AGS? I’d be interested to hear your perspective as someone who’s used both. I’m trying to decide what platform to try first.
The reason why I left AGS is that AGS doesn’t (or didn’t, I read it will change with 3.6 maybe?) support compiling for other systems out of the box. AGS gives you Windows, and that’s it, you have to get a modified version otherwise. Unity makes it extremely simple to publish on all platforms, web and mobile included.
Another big downside in AGS is that if you play fullscreen, you can just forget about alt+tabbing away. It messes everything up. I play AGS games always in windowed for this.
Then… you can do almost everything you need for usual adventure games, but Unity just offers more in terms of extras. I don’t know if AGS supports shaders nowadays and I’m pretty sure it doesn’t have other stuff like physics systems or dynamic lighting. But then, the more you have, the more complex the engine is. Unity has too much stuff and you can see it’s not built for 2D games.
That’s why after TWoAF I’ll probably explore Godot and/or make my own engine ![]()