I’m interested in the method used for eye blinking in TP animations, and the head layer organisation.
The characters in TP blink when left unattended and any way other than back, are the eyes a separate layer, or are they animation frames that are part of the body or head layer?
Are the head layers turned off during normal walking, idle, non-talking states?
Sometimes, the players eyes react to dialogue (like a shifty glace reaction to a line someone has spoken), are the frames called in script during dialogue, and are these part of the body head animation, or just the head layer?
Finally, is the head position matched to a point on the body so as to move up and down during walking cycles? (I presume this is a big yes)
I’m working on my own engine and I’m just trying to get some ideas for how to tackle the head/eyes/body for talking phonemes, TP has a really wonderful set-up.