Gffp
April 4, 2018, 6:27am
23
I just want to add a link to this article:
Ron Gilbert and other adventure game developers have been interviewed by PC Gamer and shared their thoughts about what the future will reserve to the genre:
About the death of adventure games, Ron said:
“I think what they really mean is the death of point-and-click adventure games,” says Ron Gilbert, creator of Monkey Island and, more recently, Thimbleweed Park. “Games like Gone Home, Firewatch, and everything Telltale makes are adventure games, and they can sell millions of copies. But if …
which seemed quite interesting to me because it gives a quick key to the reading for the development of a point and click adventure game like Thimbleweed Park into the context of adventure games nowadays.
I’ll add also this podcast which contains an interview with Steve Kirk (regarding also TWP)
There’s an interview to Steve Kirk in Episode 123 of the Sound of Play podcast:
He starts talking more about Thimbleweed Park at around 55:20 min.
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I found this interview with Ron Gilbert:
https://nodontdie.com/ron-gilbert
It’s interesting and it’s different from most interviews (he doesn’t get asked “what is the secret of MI?”). I’ll add it to the wiki also.
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A Finnish site published an interview with Ron Gilbert: https://muropaketti.com/pelit/peliartikkelit/haastattelussa-ron-gilbert/
Sorry, it’s in Finnish, but I’m sure you can learn the language quite quickly. As an alternative, you could use Google or Bing translate.
If you use Google translate, the name “Murder Pack” should actually be “Cereal Box”, which is the name of the site (“Muropaketti”).
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Muropaketti wall packets
It looks like Italian, not finish!
Frenzie
September 8, 2019, 7:18pm
28
You can also imagine a Dutch person putting on a fake Italian accent that way. Muurpakket -> muropaketti.
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Muuri is (a big^) wall in Finnish
^ E.g. The Great Wall of China, The Berlin Wall or a wall of a castle. A wall of a house is seinä .
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Frenzie
September 8, 2019, 9:13pm
30
Interesting that you also use a loan of murus. Roman walls must’ve been something to behold.
(Well, I beheld a whole bunch of them and they are, lol.)
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Sushi
September 18, 2019, 5:37am
31
We should add or at least link all the ones with David and Noah on Indy3 too…
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An article about the making of Manic Mansion over at The Edge’s website (archived)
“Initially,” recalls Winnick, “Ron and I actually developed a very basic, board game-style version of the game that was playable on paper.
“Ron was definitely the driving force,” asserts Fox. “He’d gather all of us game designers around a computer and demonstrate the Sierra games.
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David
February 12, 2020, 9:09pm
34
Recent interview I did with ZDNet… I made sure the Thimbleweed Park poster was in the background, not to mention my shirt. Enjoy!
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Mark Ferrari discusses pixel art as an art movement, the art form’s shedding of gaming nostalgia, its growth as a rejection of the current software landscape, and more!
The Greatest Game host, Chase Williams, is joined by Mark Ferrari (Thimbleweed Park, The Secret of Monkey Island) to discuss pixel art as an art movement.
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uriel
August 6, 2021, 6:20pm
37
Recent (Mar 2021) interview to David Fox at DOS Game Club:
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Gffp
April 27, 2022, 1:36pm
38
An interesting interview on the subject, and always a pleasure to hear Mark Ferrari speaking. The interview is part of a wider project of a documentary about the making of the game. You can easily find the other links in the description of the video.
Enjoy:
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A Conversation with LucasFilm Games (LucasArts) gaming pioneer David Fox!
Premieres Sunday, May 15th, noon (PT)
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David Fox plays Zak McKracken with Say Mistage & Daniel Albu (Scheduled for Oct 16, 2023)
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Frenzie
September 17, 2023, 10:47am
41
She does a cute drawing every (?) day btw.
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Nailed in my agenda.
Don’t know if it’s a live or an offline interview?
I assumed that it would be a livestreaming event like their other lets plays where you could chat with them while they play.
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