Again, we were specifically talking about your statement that children have lower expectations.
Most people including someone who successfully made at least 50 games for children disagree with you.
So if you can back up that part, feel free to do so.
Cheap doesn’t define it’s a kid game.
Many indie games are made by single developers with a fraction of those budgets mentioned above. Those aren’t kid games (most of the time).
On the other hand big publishers can put a lot of money into an educational kid game. And it still may not be a good game.
Cheap or low budget also doesn’t mean something’s easy to do…
Easy from a game designer perspective?
Easy from a project management perspective?
TWP was a lot of work for sure. But Ron, Gary, and David knew what they were doing. This wasn’t a project with a lot of unknowns.
No really new, unknown or crazy innovative technologies. No innovative gameplay.
So I wouldn’t say TWP was “hard” to do.
Innovative stuff is harder to pull of. And can fail. And probably will. Back to square one.
(@Someone will have an unsteady sleep tonight) @ideal This wasn’t meant as a personal attack. Ron happened to disagree with me back then for the nearly same reason, I thought it was funny.
(I also expected a shoulder pat for finding his comment so quickly , but hey, I can’t have everything)
Let’s skip the alleged derailing because it comes from you.
It’s not hard to think like a child or a youngster, you just trigger the points they enjoy. It’s helpful if you’re still somehow a child on your own and have kids. If you compare a good kids game with a good adult title, then every aspect is less complex. It’s that simple. And of course you can ‘blind’ kids with presentation too.
Could be a nice discussion amongst devs. If you’re really interested in the topic, apart from jumping at people, and want to do some research on your own, you could get an idea what kind of budgets are behind kid and adults entertainment content, analyse available games and so on.
Oh there is still none? Shame. I´d still love to know why children are supposed to have lower standards (and I don´t have to be a dev to know that´s not true).
That whole burden of proof thing seems to be such a difficult concept.
As an amateur game developer and parent, I’m also interested in it.
I think it mostly depends on the age range. Children aged 3-5 do have lower expectations, they are entertained by basically everything. Just give them bright colors and sounds and a direct response to their input.
However, if we’re talking puzzle games, then it’s different. WAY different. And probably more difficult. While it’s true that children don’t care at all about graphics (my daughter was equally enthusiastic about Freddi Fish, Spy Fox, MI1, MI3, TWP, DOTT and Kill Yourself), if a puzzle is too hard, beyond comprehension and most importantly culture, then the kid just gives up. You can make an easy puzzle like, who knows, make it look that it’s late by moving the hands on the clock. Pretty easy… for those who know what a clock is and what time is.
If you want to produce quality entertainment for children, I don’t think it’s easier or cheaper. If you want to produce cheap entertainment, of course it is. Given a shitty game, a shitty game for children will probably entertain them more than a shitty game for adults. But that’s just because adults know that it’s shitty, and that they can find better.