What are you hoping for in the upcoming iOS/Android mobile release?
Yes, I know this is probably too late to influence the initial release (which is coming in… June is it? But I just finished playing my first point-and-click adventure on a phone (Grim Fandango Remastered from Double Fine), and it had some rough spots I wanted to point out in case they’re relevant.
- Test it on a small phone with big fingers
Some of the most frustrating parts of the game were when I searched a place but missed an object. I was playing on an iPhone 5s, one of the smallest phones on the market. Some objects that would have been perfectly visible and obvious on a big screen were almost invisible pixel-hunts on the phone. There were a few puzzles with moving hot spots that were absolutely infuriating. I assume that TWP will show the name of an object when you scrub over it, unlike Grim… but I still imagine some of the hot spots, and maybe even the object art, might have to be tweaked.
- Provide some way to pause and restart a cut scene
Playing on a mobile device, it seems like I’m more likely to get interrupted than when I’m playing on a computer. I might be on the bus and have to stop and get off. Or I might have an insistent child ask me for a drink of water. These invariably seemed to happen while some climactic moment was happening in a cut scene. It would have been nice to be able to pause and come right back to where I was, or start it over.
In general, the experience was terrific; these are just small tweaks that would have made it smoother. (I highly recommend Grim Fandango Remastered to anyone who missed it the first time (like me), or who wants to relive the game with live music, updated graphics (almost imperceptible on a phone), voice acting in multiple languages, or development team commentary.)