This is only a minor gripe. But in a game that has so far been entirely polished it kind of stood out.
The solutions to the puzzles of getting Clara out of the lift, and getting through to the radio station, simply don’t work in part 3, and there’s no real explanation or clue about that. I spent quite a while fiddling with permutations of them thinking I was stuck!
(Actually my real problem was that I’d failed to pick up the parcel delivery notice in Ransome’s trailer right at the beginning. Eventually I guessed it must exist and where, which is a score on the ‘good design’ side I guess.)
Then part 4 begins and the very first thing I’d tried for both those puzzles turns out to be correct. With the radio station I felt like it wasn’t so bad, though maybe they could have had an answering machine, since they weren’t asking for callers yet, but the Clara thing got to me.
Anyway, compared to the kinds of horrendous arbitrary unfairness you often see in the genre this is nothing! I know I’m preaching to the choir here but… what a superb game.