Point & Pixel Adventures Thread


Some time ago I published “The Castle” and now I wanted to announce that I am in the development of a new graphic adventure!

This time we will put ourselves in the shoes of a druid. It is an adventure full of puzzles and crazy dialogues. It uses the AGS engine and the 9 verb system.

At the moment I only have a small trailer in Spanish:

I also invite you to visit my website, where you will find more information:
Point & Pixel Adventures


Pixel art, puzzles and crazy dialog? You have my attention :smile:


Pixel art, puzzles and crazy dialog… It’s the only thing I know how to do :grin:

The Will of Arthur Flabbington looks very good :ok_hand:


Carles, that’s great news! Very excited about it. It looks great too!
Are you on twitter/mastodon?

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Carles, that’s great news! Very excited about it. It looks great too!

Thank you! There is still a lot of work to be done. It will be very different from The Castle.

Are you on twitter/mastodon?

well… a few hours ago I created a twitter account (@PointPixelAdv) to post news about the development of the game and about Point & Pixel Adventures. But don’t expect too much yet… :sweat_smile:

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Hey there. I absolutely love The Castle. I’m glad I have the opportunity to thank you for creating it. It’s a fun, Maniac Mansion inspired game that has all unique puzzles and challenges and doesn’t feel like retreading old familiar ground at all. I love how much replay I get out of it and all the different choices and endings there are. I don’t even know if I’ve found them all yet. It’s been in my favorites folder for a few years now.

I’ll be following your new game and any future games. You’re a terrific game developer. Thank you.


Hello Bobbin Threadbare. First of all, sorry for not replying to you earlier. It’s been days since I’ve been on the forum.

Thank you very much for your message. I’m so glad you liked the game so much. Indeed “The Castle” is a game with many ways to solve it and with many endings. If you have obtained all the Steam achievements you will surely have explored all the options.

I have decided to continue creating adventure games because of your messages of support. I will try to make “The Legend of Skye” better than “The Castle”. During the next months I will be showing information about the game on Twitter (@PointPixelAdv). All the best!


A small demo of The Legend of Skye is now available on Steam and Itch.io:

A few things to keep in mind:

  • The English translation of the demo will not be exactly the same as the one of the game.

  • The full version of the game will also be in German.

  • The soundtrack is also provisional.

  • There is nothing definitive, even in the prologue. I am open to listen to all your opinions and to change things.

I await your feedback to improve the game!


I have just seen the pictures, but this is like a dream coming true! Wow!

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You nailed the Monkey Island 1 feel, and that’s great. Great art.

5 minutes into it…

I like the absence of music and the sound effects. It does a lot for the atmosphere.

I don’t like the fonts used for the verbs. Too thick. They need more love.

I didn’t like the piano in the beginning; it felt out of place, especially it seemed to have the wrong mood , incompatible with the jokes. Simple sound effects would have been better.

You should allow right click to use the highlighted verb, like in Monkey 2 onward.

Keyboard shortcuts for verbs are great. but you inverted the pickup and look shortcuts :slight_smile: “Use” is out of position too.

Pause during dialog with space doesn’t work.(very important if I get a call while playing – I will miss the dialog)

I absolutely need a mode with clickable dialog (because I like to play with my daughter, who can’t read English, so I translate for her. But I need time for that.)

I’ll keep playing later :slight_smile:. Great job. Very thrilled about it.

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  • I’m curious why you had Skye selectable. We’ll see if some puzzle requires it … the problem is it overlaps doors, making them difficult to open.

  • the cursor is a bit intrusive, it overlaps the background object. and it is not needed, as you already have the text next to it. A simple cross would have been better…

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I get much more Loom vibes than Monkey Island vibes from the trailer.
Neither is a bad thing, mind you.

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Thank you very much for your comments.

Some of the things you say have been pointed out to me by other players as well. For now I can tell you:

  • The music is totally provisional. The definitive version of the game will have its own music in some scenes of the game, without interrupting the important sound effects.

  • The font used for the verbs is also provisional, I agree that it can be improved.

  • I have already enabled the right click to use the default verbs.

  • Keyboard shortcuts are also fixed.

  • Skye is no longer clickable.

  • I’ll take a look for the mode with clickable dialog…

Thanks for trying the demo!


Thanks Sushi! It wouldn’t be bad at all :slight_smile:

I have a new trailer available for The Legend of Skye, a point & click graphic adventure inspired by classic games from the 90s. You are going to see new characters and new scenarios!

Music by Michael Lückgen.


Great looking game, looking forward to it!