I most certainly didn’t mean to imply any such thing. The context is “why would you beat up a character” and my response is because in a game like this whatever the outcome it’s either mildly disappointing or funny.
Edit: what you may well lose, however, is the inappropiately pull or whatever type stuff.
Guybrush enters a portal (possibly within the carnival) and teleports to the stone archway at the lookout point on Mêlée Island. That would tie in with Ron Gilbert’s tweet where he hinted that the stone archway at the lookout point is a portal similar to the one from that Star Trek episode.
I wish I had access to every Ron Gilbert interview, categorized by dates and topics.
When Tales of Monkey Island came out, Ron got asked about being a visiting professor of monkeyology, and he said it was fine but didn’t like the episodic format that Tales was using. He thought it broke with the spirit of MI, which was supposed to gradually open the world instead of constantly changing to new places and “episodes”. I wish I knew which interview that was.
I remember thinking it a funny thing to say. Because even though the lengths were wildly different, Monkey Island has always had an episodic style with Part 1, Part 2, etc., and the only example of the world opening up was MI2 from Part 1 to Part 2!
But to be fair? Thimbleweed Park used an expanding world instead of jumping to new locations each time, with the exception of flashbacks. So if Ron really has that in his mind nowadays, I wonder how it will manifest in Return.
The only hope that I have is that they will premiere the release date. I don’t give a hoot if there’s no new footage to be seen, as I feel like we’ve already seen more than enough as it is. As for the number of games, I also want to see those games in case there’s any which pique my interest.
Ron Gilbert also said that he doesn’t like the abstract, zany art style in Day of the Tentacle, even though he chose a remarkably similar (though much less well executed, in my opinion) art style for Return to Monkey Island. Ron Gilbert says lots of contradictory things. He’s a mystery, wrapped in an enigma.
Pretty frequently nowadays, I think things like: Ron’s probably going to do something that upsets me, like ignoring why Stan sold coffins in MI2 or making Elaine not attracted to Guybrush, and I won’t like this narrative very much.
But I’m pretty sure it’s a case of “sour grapes”. I don’t like the character art very much, so my brain is searching for other things that I might also not like, for the sake of mental consistency in my own head.
In my gut of guts, I know that I liked Thimbleweed Park. And I know that on some days, The Cave is my favorite video game ever. Ron makes stories that I like.
I don’t think it’s a mere nod to the original game. The rest of that booth’s set is all based around how Mêlée Island appears in Return to Monkey Island (for example, the doorway to the locksmith is present). It wouldn’t make sense for them to go to the expense and trouble of manufacturing and including a tent solely from the original game, when lot of people in attendance wouldn’t even understand the somewhat esoteric reference to a relatively minor and inconsequential part of the original game’s narrative. The tent is almost certainly there because it appears in Return to Monkey Island, just like the rest of the booth’s set.
I would love for him to use the elevator, but I feel like it’s not gonna be the case, since the alleyway is blocked.
Or maybe, Guybrush goes out of the alleyway and then but the crates himself for some reason…
I feel like it’s more gonna be like :
PROLOGUE - AMUSEMENT PARK
JUMP IN TIME
GUYBRUSH IS IN MÊLÉE ISLAND, RECRUITING PIRATES TO GO TO MONKEY ISLAND