A few things I’ve been thinking but not said, that this current convo has me just wanting to say now:
I am not trying to diminish anyone’s strong emotional reaction to the ending of RTMI, but I do have to say I am confused by it. Maybe someone can put into words why they think it gave them a strong emotional reaction? I know sometimes we just feel things and can’t put into words why, but maybe someone can.
I just am having this disconnect on understanding why finding out that the pirate adventure was in his imagination is so powerful? It’s just so disconnected from the experience of the game. To me, for this ending to even tie into stuff in the adventures we’ve had, you have to look at these games in almost a fan theory kind of way (something I strongly dislike, btw); for example, that grog machines and other anachronisms and inaccuracies being present in the comedy game were signals that it was all fake. But I wouldn’t even qualify this as subtext (it is less than that) and somehow it turns out to be the spine of everything? The only non-fan theory feeling part that ties it in is the ending of part 2, which basically already gave us the ending. But by telling us the reveal had not come and we would get it here felt like a lie to disarm me and make me believe that they must be revealing some non-amusement park secret as I played.
I think that between the decision to exclude the amusement park element from part one, then slipping it in very unusually at the end of two, and then bringing it to the front very suddenly at the end of Return that Ron just muddled things too much for this narrative. Like, maybe this was there once but in the decisions that wound up being made it was lost and you couldn’t go back. There was probably a streamlined way to do this in an organic way, they eschewed that opportunity, and then forced it back in in a way that felt like a mindfuck. People can talk about little hints until they turn blue, but in the end to me this reveal was all about making the game about something it was never really about even if to Ron’s mind it always was. It just did not exist in any meaningful way in the gameplay, even with the frame story in RTMI.
As BaronGrackle mentioned, if “the secret” was always meant to be that they were in an amusement park and that this was in Guybrush’s imagination, then that means that within Guybrush’s imagination he built a story around characters going on a mission to find out that they were in his imagination? It just doesn’t track. You can come up with convoluted reasons to make it work if you want, but it’s just not the way people consume stories. It creates more inconsistencies than it clears up anything.
I feel like if they were intent on doing this amusement park bit and just couldn’t live without it, they could have done this in a satisfying way if they had done a few things differently. There were probably many ways to do this, but I’ll choose the simplest:
They could have revealed a “secret” that the characters were actually after (and not a t-shirt once in the real world) in the regular narrative after a satisfying true climax. And then as a coda they could have added the amusement park stuff. In this way, there would be a secret of monkey island that the characters were actually after and then a “secret of the secret of monkey island” afterwards if they were intent on sticking to the amusement park idea.