I’m Philip Surname on youtube, and I loved your video.
Ultimately? I think Ron Gilbert had a lot of loose ideas in his head when making these games - the seeds of every possible Secret of Monkey Island were there either consciously or subconsciously - and I think some of them will be grown/matured in RMI, while others might have been discarded. They’ve told us several times now that a major theme of RMI will be “unfinished business”, so that theme is probably going to be reverberated back into Guybrush’s memories of SMI and MI2 even if they weren’t there originally.
Your ultimate answer for what the “Secret” is, is probably something inherently in the mindsets of Gilbert, Grossman, and Schafer already, so it could be built into the DNA of those first two games regardless of whether Gilbert consciously chooses to mark it as “THE” Secret.
Now, I want to note a couple of observations to add to your research, which you may or may not have noticed.
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In MI2, when you listen to the Men of Fiber’s story, they have clearly met Herman Toothrot. He gave them the Shakespeare quote “all the world’s a stage”, and so they spend MI2 with the idea they’re performance artists. This Thimbleweed theme was mentioned in your video.
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In the MI2 ending, remember the swinging ship ride we see above the GIFTS store?
https://biobreak.files.wordpress.com/2019/05/v9.jpg
Pirate ship (ride) - Wikipedia
I am convinced this is Captain Dread’s ship. Imagine a theme park with three different “Lands” on it: Scabb, Booty, and Phatt. Captain Dread’s swinging ship would be at the dead center of the border between these lands. And when Guybrush traveled between them, he could run to Dread’s ship ride and imagine sailing between them.
And Dread’s ship would make that voyage, going back and forth and up and down, not really going anywhere, until Guybrush reaches the destination. Doesn’t it kind of make you imagine the map journey, with the red line that goes back and forth nonsensically? It spends a lot of time covering no actual distance?
Last thing: I already observed the strong themes of death in MI2, and even the theme of Treasure = Death. (See also: The Cave.) I felt like this was seen very early when Guybrush uses a treasure-hunting shovel (taken from a no-treasure hunting sign) to dig for dead remains, in an early scene that I feel closely mirrors the MI1 treasure trial. It also gets mentioned on Booty Island by Augustus DeWaat that they stopped their treasure hunts after the last one ended with corpses being dug up.
I HAD NOT CONSIDERED your angle that death can represent the death of childhood and innocence! With this lens, Guybrush’s quest for Big Whoop can be seen as an urge to grow up and leave all this behind.
(Going back to MI1, with Herman and the Captain, the Captain’s hanging body could be read as an old regular who just grew up and stopped coming to play.)
And at the end of MI2, when Guybrush finds Big Whoop, what is it? The E-ticket, of course. But how does he react to it? He isn’t impressed. He doesn’t like it. It’s a baby’s toy. This ticket to every ride in the amusement park… he has outgrown the park itself now…
…kind of? At the end he’s still ready to ride the Madly Rotating Buccaneer. 