why ? It’s 2-3 seconds… Much less than waiting for the character to walk, as for example in TWP…
consider you only move with the map, so you always teleport… you don’t see the intermediate locations when you move from location A to location Z.
why ? It’s 2-3 seconds… Much less than waiting for the character to walk, as for example in TWP…
consider you only move with the map, so you always teleport… you don’t see the intermediate locations when you move from location A to location Z.
But every time you enter a room.
If you change rooms in very few cases then it would be Ok. Even a teleport sound would be annoying if you hear it too often.
But just try it.
You can still remove the sound if too many test players complain about it. ![]()
ok, so the problem is that, when you change location, you need to wait for 3 seconds before getting control, ie… before seing the mouse cursor?
Then, what if I play the jingle in a non-blocking way? You hear it while you play. As soon as you click (or more precisely as soon as any dialog text is going to appear) I fade it out? (but it’s very unlikely that this fadeout will ever be needed… in 3 seconds you don’t have time to do anything)
Or do you mean that the sound itself can be annoying? not the wait?
You mean, spit blood !
No… Maybe that’s what you say in Milan, you fine gentlemen ![]()
When you click fast enough to change locations, have them cross-fade by altering tempo and speed in an iMuse fashion! I’m in!!
I think the problem is that a 3-second jingle doesn’t qualify as background music, so - even if it changes with each room and so - it’s the equivalent of the Windows 3.1 ding! popping up every time you change rooms.
I’d go for something longer, or maybe having it play only the first time you enter a room. But either way, it must be non-blocking.
Oh, and I’m still working on the music
just very slowly as I don’t have much time. This quarantine would be way easier if I didn’t have children.
No worries at all ![]()
This. ![]()
Just try this at home: Every time you change a room and/or open a door imagine the Windows starting sound. This is fun the first five or ten times. But it is annoying after a while. Please consider that most players will change the locations very often, especially if they can’t solve a puzzle.
btw: This …
… is also annoying. ![]()
I wasn’t expecting that… I’m so used to those funny jingles in Family Guy , and they never annoyed me… I did consider that I would be playing them with much increased frequency, as you say, but I thought “ok, but they are all diffferent. Per location, so they won’t be annoying”… well, we’ll see. It was just an idea to have some kind of music.
Probably I can only have them for few locations, the ones that are most atmospheric…
These days I’m replaying Sam and Max Hit the Road and had to turn off the music completely, because it completely ruins the fun for me… And it’s great music, don’t get me wrong. I use to listen to it while I work. Weird.
Sounds like a good plan. ![]()
/edit: Or make the sound an option. ![]()
Maybe you should play DOTT too: Each time the player picks up something the game plays a (very!) short jingle. This works because the player triggered the action, the jingles are different, they are well-known from cartoons and they are short (a second or so).
You’ve reconditioned yourself. That’s why.
reconditioned? What do you mean? 
Ok! It’s like I imagined it! I’m satisfied 
The girls that keep pestering Dracula for no reason are funny 
Guys, I am going to need help translating Dracula’s swears… I need swears that are funny because they suggest a very illiterate person. If possible, they should also contain insults addressed to God or the Saints. In Italian, he says " mannaggia ai santi ", literally “damn the saints”, a kind of religious swearing that reminds of rednecks or illiterate persons, and is therefore funny because is in clash with the character… what can I do in English? What about “goddamn the angels”? Any ideas? In English, how do you address a swear TO someone?
Edit: maybe it is “damn YOU, [someone]”?
Why not just a simple “god damn(ed)”? But sure, “damn you, X!” would work. But “damn you, saints” just sounds kinda random unless there’s context. 
well because goddamn is a common swear, it’s not an insult addressed to god , or similar… the character loses its characterization… (not that it was a particularly inspired one, but that’s what it was :))
anyway, what’s more important is to find a kind of swear that reveals illiteracy, typical of rednecks, but understandable by all English speakers…
In the meantime, I’m glad to announce that @Guga has laid out the main theme of the game, by audaciously merging a prelude of Richard Wagner with the musical style of Largo’s theme in Monkey2 ! The chorus is basically ready, the intro is more or less designed, and the fadeout is still to do. But basically, we probably have a main theme! :))