I have to resume this thread. This thing is a bit too spoilery and it comes from the latest Ars Technica article (which is a GREAT interview!)
I have blurred things from a certain point on…
IT’S freakin’ EXCITING for me!
AT: How long has this idea of having players try to discover the secret been in your mind?
RG: I think that’s a relatively new idea. The Secret of Monkey Island was the title of the first game, but we never really explored the title literally. At one moment [in development], there was a huge kind of a backstory, and there was actually a secret. As we started developing the game, though, that just kind of fell away, and we really just stopped paying attention to it. Going back to it, it is a piece of unfinished business for a lot of players, you know. It’s called The Secret of Monkey Island. What’s the damned secret?! It’s also, for us, interesting to revisit and go, you know, we’re actually going to tell people what the secret of Monkey Island is in this game.
AT: As a creator and writer, is that actually an interesting question to answer?
RG: Yeah, it is.
AT: What’s changed to make that so?
RG: It wasn’t a priority. Not because it wasn’t interesting. It’s just other things became higher priorities as we told the story, and we stopped. In this case, enough years have passed, and enough people have asked the question that it felt like… we did have a conversation early on in the [Return to Monkey Island] design phase about, are we going to reveal the secret? In some of the early designs, it was, Guybrush doesn’t find the secret. But that just felt hollow at some point. If we’re gonna do the thing, he needs to truly find the secret. The real secret, as it was envisioned, you know, back in 1990. So that became a very interesting creative thing to do, is to go, how are we going to do that?
AT: So you’ve known the secret all along, then.
RG: Yep.
AT: Have you told anyone this? I think I missed this memo.
RG: Very few people.