I see your point. That still leaves some possibilities open, though. For example, two different puzzles you have to solve to either obtain the rat or the shoe in the first place. Or imagine being trapped in a room, or otherwise hindered from entering a location: there could be multiple ways out or in, each with its own dedicated puzzle (chain). Think of something like Indy4, except the alternative routes would be much shorter, but appear more often throughout the game.
Anyway, we’ll have to wait and see whether it turns out as well as the devs would like us to believe .
That’s actually quite funny. ‘I got stuck, so there must be something wrong with TWP’! Sounds like the kind of people that never had to wrest their food from the mouth of a saber-toothed tiger .