Actually I started, I played 20 minutes, then I don’t recall what happened. Probably “the castle” came out. Then I forgot and played Blackwell Epiphany (very good).
I don’t know… a good puzzle is such a delicate thing, it must balance so many things and they all need to fit together to give you that “a-ha moment”. This kind of puzzle can never have two solutions. Unless the two solutions are basically the same solution (like: put a rat in the stew, or put an old shoe in it)
I see your point. That still leaves some possibilities open, though. For example, two different puzzles you have to solve to either obtain the rat or the shoe in the first place. Or imagine being trapped in a room, or otherwise hindered from entering a location: there could be multiple ways out or in, each with its own dedicated puzzle (chain). Think of something like Indy4, except the alternative routes would be much shorter, but appear more often throughout the game.
Anyway, we’ll have to wait and see whether it turns out as well as the devs would like us to believe .
That’s actually quite funny. ‘I got stuck, so there must be something wrong with TWP’! Sounds like the kind of people that never had to wrest their food from the mouth of a saber-toothed tiger .
So you like that font on the sewer wall?
And that puzzle where you had to break into the bank vault by using the bank clock and the Betamax tape to fool the security system?
Not sure if you’re being facetious, but I thought it looked kind of cool, so yes I do? If we’re talking about the associated “puzzle” I was momentarily confused by the phonebook’s order. As I recall the challenge was how to actually make a call.
It suffered a bit from I picked up that tape hours ago and pretty much forgot all about it syndrome iirc. But which puzzle suffers from sprawl design will be playthrough specific. It’s the sprawl itself that’s both flaw and feature. It’s a flaw because there’s a lot of stuff you’ll near-forget, but it’s a feature because there’s always something else to do while you (subconsciously) ponder the thing that’s got you stumped. I’m inclined to think of it more like a feature but it does make it very hard to pick a game like this back up after a more prolonged break.
The part of the game that stumped me the most was right after you first exit your trailer with Ransome because I misinterpreted the visual clues. I thought the paper flew over further to the left.
I’m surprised no one’s mentioned Chorus yet, a “musical adventure.” I received the e-mail at around 2 AM on Thursday but I didn’t post it because you guys are typically all over this kind of thing.
At a glance it looks like a take on the Telltale/Oxenfree/Life is Strange/Unavowed formula in a musical format. By the way, I played an actress in Unavowed.
Q:Is there any chance that the game will be available on some DRM-Free storefront (like GOG.com)?
A: Probably not GOG, but we’d like to look into it at some point!
Some point? Wrong answer.
I remember seeing articles and interviews from cons a year and I also think 2 years ago. Definitely backed!
Aneeta is another moderately successful YooToober. Recently she made a series of videos criticising the depiction of female characters in video games and movies. Although her videos continued to slay in the views and advertising revenue, she just went dark!
lol, that already feels so five years ago.
(I thought those Anita Sarkeesian vidoes were neat; I have no idea what the deal was with the poisonous reactions.)
Edit: btw, $25 Australian is apparently about €16.