I have been very torn about posting this under-development game because, while I think it will be the kind of spooky adventure game that I will immensely enjoy, I also am afraid that its release could happen after the heat death of the universe. But its graphic design is too inspiring to ignore it!
The game is developed by Jonathan Boakes, the developer of the “Lost Crown” series and the “Dark Fall” series.
Dark Fall - Storm Warning
Plot
You have inherited a classic Seaside Pier! Straight out of nowhere, a mysterious solicitor contacts you to tell you the good news, “…you are the last remaining relic of the Bazalgettes. The pier, both the building and contents are now yours. The key’s are enclosed”.
There’s only one catch…
The antique attraction closed down, for good, in March 1988. It’s a ruin! The old arcades, fairground and promenade are derelict; peeling fairground rides, rusting Victorian ironwork and malfunctioning arcade machines, and of course, the ghosts…
I think that giving him an answer and a few suggestions might be a quick way to help an indie developer. In any case, the demo of the game is really funny! (the writing style reminded me a bit of The Darkside Detective)
Done. And Done. That was fun! (sorry, unintentional rhyme). Great style and humor, I like the animations, like the deep breath he takes before whacking the emotionally compromised viking with a shovel.
But wasn’t the other Amanita games also such a collection? I for myself like what I’ve seen. It seems to be really funny and somewhat similar to Gobliiins. I think I will buy.
It depends on the game. Machinarium is a real puzzle-based adventure game. At least one puzzle is quite difficult and in no way suitable for children. The other Amanita games are more simpler in terms of puzzles and they focus mainly on exploration and “trying things” to see what happens. “Samorost 3” is a bit of a hybrid and Botanicula has a few small parts that are too complex for a child.
I like both kind of games and for sure I’ll buy CHUCHEL. I was just pointing out that it will probably not be a game for those who play adventure games mainly to solve logical puzzles.
Most of it, yes. But Botanicula has also environmental puzzles that require a kind of logic that a child might not possess, depending on his/her age. There are also small action parts that require a coordination that children probably don’t have.