I don’t believe for 1 second I could fund a point-and-click Kickstarter asking for $1.5M, which is honestly what it would take to pay everyone normal industry (not even top) salaries and build a game to a quality level I would be proud of. There are too many people who have no concept of what it takes to make a game who would just shit all over the project and cause it to fail due to bad PR. I’ve seen this happen before.
The other problem with assuming you’ll make no profit and just cover dev is it never frees you. This is the same problem that a lot of devs get into wth publishers. They build games the publisher completely pays for, but there is no realistic backend, so they are caught back in the cycle.
Doing Kickstarters where it pays your cost, but there is little chance of upside is no better then working with a publisher. It might work a few times, but the one time your Kickstarter fails, and the whole thing comes crumbling down.
Companies don’t want portable games (just) because they are greedy, they need them to weather the failures.
I have no idea. I don’t have a idea I’m happy about yet. Once I had that, I would have a better idea of what is needed. We spent 4 months setting up the TWP Kickstarter. For a new one, I image 4 or 5 months, but that’s after I have a solid idea, and that might be 6 months from now. So, if we were to do another Kickstarters, it would be 9 months away.