Sounds very interesting, but I haven’t got the foggiest idea what all of that really means.
Reminder to myself: download the IJ:FoA SE demo before it is taken offline again.
I don’t know how it is in the industry right now, but during my PhD in Computer Graphics I got to know a LOT of algorithms that help in defining smooth mesh transitions starting from a simple skeleton rigging. I’m pretty sure that in the long run, animating 3D is way cheaper than animating 2D pixel art.
Of course, if you want to make it look realistic you still have to put a lot of work into it, but once a model is rigged, telling it to raise its leg takes way less than having to draw each frame, even if you are an experienced artist. In the first case, you basically define the movement - the rest of the rendition is demanded to the animation software. In the second case, you have a human doing it. That’s why flash animations were so popular some time ago, and Spine is now: because they took care of tweening. Which is something you can’t do for pixel art.
But isn’t the base of realistic/plausible movements a motion capturing session? And AFAIK these are very expensive.
Well…you have to wait for Demo 2.0
There are also technical advantages when you can stay 2D-only with the engine, e.g. it requires less processing power and you choose from a lot of different ones. Although nowadays even mobile devices are quite powerful and often you are already using a 3D engine anyways (e.g. when using Unity for 2D adventures).
Speaking purely for my own tastes as a teenager, the closeups always struck me as an impurity tainting a pure vision. I’ve always liked it when the main engine is used to convey the story. A totally different art style in the closeups always felt jarring to my eye and kind of an annoyance. The images of the three pirate masters and the closeup of a voodoo head just didn’t sit right with me.
Scripted cut scenes on the other hand! Those were great after you have figured out a puzzle sequence, you could sit back and be treated to a little stage play that would further the story as your reward.
Though there was kind of spin-off before. At least it was said that it plays in the same universe as Blade Runner.
Btw, Lara didn’t have much more polygons, just a little bit better resolution:
3 was huge upgrade graphically, as you still didn’t walk around freely, but in the position where you were you could turn around 360° and look up and down, it was a great upgrade. compared to the static rotation of previous instalments.
“Written by David Webb Peoples”…yes, that´s one of the screenwriters of Blade Runner, so I guess that could be considered kinda sorta official.
It’s like VR… without VR!
(Obduction (GOG) allows free 3D movement but also oldschool node-based navigation… which works really well for VR)
I didn’t try it with VR, but I love this game. It combines free movement of realMyst and Myst 5 with the better quality graphics of Myst 3-4.
Hi guys new forum member here. I got so sad reading this thread I thought I better signup just to say so.
My favourite game developer of all time, the guys games raised me into the person I am today (seriously!!!) and he appears to have lost all love for his work.
I’m going back to the start of the thread which was about 2 months ago i know, but I was trying to research if there was anything in the pipeline from RG and sadly it looks like there won’t be, at least the foreseeable future.
Don’t do Kickstarter, get your high-paid work for companies, I understand that. But pleaaaasssee maybe make something like your SCUMM games in your spare time go on , just to make us happy, please!!!
Anyway, Love you Ron Gilbert. You da man!!!
I don’t actively try to ruin your day but if you want to become even more sadder read this whole thread:
Oh, and welcome here!
Abandon all hope ye who enter here…
Why not (in your opinion)?
This won’t work: Making a professional adventure game is a full time job. You can’t do it in your spare time as a one-man show.
We should start a new pop band called Depressive Mode. This name sounds like a huge success, so we can earn enough money to produce a new adventure. And if we can get Razor and the Scummettes as the opening act …
Hi! Even i am disappointed! BTW Welcome to the community!
Why would you even begin to think this? I love making game and I continue to do it, every damn day. I just choose not to publicly talk about it. I don’t know what I’m doing next, but I’m building a lot of prototypes that interest me. I choose not to talk about them because 1) People shit on them if they don’t like them 2) People get hyped for something that is not real.
It will probably be a good year before I announce anything, but that doesn’t mean I’m not working every day on games.
I didn’t notice this sentence at first. This is not true, he seems very passionate about his games and about making new games.
The only sad part is that his games aren’t his games anymore except TWP.
Which is not a completely negative thing, if you make a Twitch stream out of it and call it “Uncle Ron’s live development of scrappy prototypes that will never become games”.
I have to agree with @LowLevel: Ron tends to post screenshots of something without any explanations. It’s natural that we/the fans are speculating.
On the other hand I have to agree with @RonGilbert too: “Normal” players don’t know the meaning of a prototype. They only see: “Oh, a new game by Ron. Must be great!”