Your ideal adventure game

That’s what I missed the most in TWP. When the set up turned to funny, well, I was super happy. I think it would have been so great: I mean, an even more serious subject treated in a funny way most of the time, while avoiding to lose consistence and substance. Why thinking about nature of existence and death (as we did in the other thread) should be sad?

This I missed less. I mean I was aware it was a design choice. Maybe just some more vibrant settings. But it was fine to me.