I was inspired by thimbleweed park and especially by the great development blog of @RonGilbert. Some time ago I started on a little point and click engine + game. I have now managed to create a simple engine and simple game script.
That’s a nice game, I like the graphics! Unfortunately I don’t speak your language (you’re from the Netherlands, right?) but I managed to solve the first situation the same, thanks to some familiar settings and words!
PS: Oh well… it seems it’s all I could solve in the game! Anyway that doesn’t change my opinion, I liked it!
I know the language but couldn’t solve the room. I can’t pick up the plans not interact with anything.
Admittedly, only tried it on my phone.
Suggestions: improve the path finding. R2 shouldn’t follow a straight line from A to B, but rather move mainly along the X and Y axis (just watch the movies… he always goes in a straight line for technical reasons). You might want to put a little jitter (wavelike movement) as he rolls to make it less boring.
Or is this just an engine demo and is the real game not SW related?
Ah, that’s it, I played it on Chrome, but with my mobile.
I am able to click anywhere in that room, and R2D2 moves, but that’s all.
Even if I long tap on an object, nothing happens.
That’s a nice game, I like the graphics! Unfortunately I don’t speak your language (you’re from the Netherlands, right?
Correct, the texts are in dutch so my children can understand it. The introduction reads something like: The princess has secret plans for the rebels! Find the plans and escape from the spaceship!
Or is this just an engine demo and is the real game not SW related?
For me, the excercise and fun is programming the engine and creating a nice, readable game script convention. However, a fun little game would be a nice side effect.