Does anyone know AdventureX? It’s a small and free event held in November in London and it’s dedicated to narrative-based games.
They describe themselves in the following way:
AdventureX is the UK’s only convention dedicated to narrative-driven gaming. Since 2011, AdventureX has been bringing together developers & gamers with a passion for interactive storytelling.
Encompassing everything from retro pixel-hunts to rich, branching narratives, AdventureX is a celebration of creativity, indie development and geek culture.
Last year they had, among other speakers, Charles Cecil and Dave Gilbert (Wadjet Eye Games) and this year there will be Brian Moriarty, the designer or Loom.
Here is a video of the 2016 edition:
If you have attended this event, can you share a few opinions about it?
I can’t exclude that it could be a good excuse to make a short trip to London.
Looks like very interesting, narrative games, especially on portable consolles, are the new books.
Edit: ehm… this is a still image of the video you linked: I wonder if even Maniac Mansion could be considered a narrative-based game? I think so, after all there is a story, a cruel story.
I don´t know it to be honest(looks interesting though a bit like those old boardgames with that weird Videotape), I was just being incredibly immature, that´s all(also puns magenetically draw me to them).
The speech I’m interested more will be tomorrow, by Brian Moriarty, the designer of “Loom”:
Brian Moriarty (Wishbringer, Trinity, Loom) recounts the strange, convoluted and often hilarious story of how an unabridged video of his 2002 Game Developer’s Conference lecture ‘The Secret of Psalm 46’ became the ultimate Easter egg in Jonathan Blow’s acclaimed puzzle-adventure game The Witness (2016). It provides unique insight into the mystery of creative passion, and serves as a dramatic demonstration of the artistic influence game designers can exert on future generations.
I didn’t know about this connection between Moriarty and “The Witness”.
His lecture is motivating me a bit to try “The Witness”, because it seems that there is some real genius behind its design. Unfortunately it appears to be a very large game that would require a lot of time and dedication to be finished. In this moment I prefer to play shorter games.