AI-assisted development of adventure games

Yes. I would start by brainstorming the setting and the idea and see if GPT can help with suggestions.

Something like this:

  1. Take a low-effort, incremental approach: do something small as soon as possible, then improve it as we have time and interest. I think the fact that it’s just a mockup would help avoid the common “it can’t be released because it’s not ready” trap. Let’s just release a half-baked mockup and see what happens.
  2. Brainstorm plot and environment ideas. The plot doesn’t have to be complex: it’s just two rooms. It’s possible to mimic a brainstorming session with GPT and see if it can provide interesting suggestions. I’ve done it for serious topics that had creative aspects, but I’ve never done it for fiction.
  3. We choose a plot idea that we think will lead to cool environments generated by Midjourney.

Let’s stop there for now and see how it goes.

Yes, it’s likely that some manual work will be needed, but that can be quantified after seeing what has been accomplished by Midjourney.

Edit: I’m mentioning Midjourney, but it could be another similar technology. It doesn’t have to be decided right now.

1 Like

I’m really stumped as to how the MI3a video art was made… I’ve been typing stuff into different AI art things for the past half hour and I’m getting nowhere near the look/feel.
It’s difficult to know what art style to ask for.

Even if it’s trained on MI2 art, the MI3a art is like that but more detailed somehow.

1 Like

My first thught wasn’t Chan’s or Purcell’s art style but this other style:

Source.

Edit: maybe the following Reddit post is relevant, especially becuase it contains an image with a very similar style:

https://www.reddit.com/r/adventuregames/comments/wwsof5/kings_quest_4_background_redraw_test_with_stable/

2 Likes

See what they do? See what they do?!? They just create a few screenshots and leave people begging for an actual game!

https://www.reddit.com/r/adventuregames/comments/14ojxy7/i_made_these_illustrations_pretending_to_be/

2 Likes

That person actually drew those on a tablet though.
Which is cheating, because they used actual talent - we’re just trying to wing it here.

2 Likes

I asked him what he used most recently the other day and the answer was PowerQuest.

Yes, I wrote “screenshots”, but I meant “illustrations”, meaning that it doesn’t really matter how you make people beg for an actual game, as long as your criminal mind manages to create non-existent cool-looking games.

It should be illegal.

And illegal.

1 Like

I’ve found a tutorial here: seems relevant.

1 Like

I had some fun with rundiffusion.com, which provides 30 minutes of stable diffusion for free. I couldn’t find out how to do pixel art, but the result is nice.





4 Likes









here are screenshots of my sessions. I tried several checkpoints. I still don’t understand how to use img2img; I’m not sure my input picture was actually used.


2 Likes

Making a mental note to read everything this evening - I don’t have time now, but it seems a very interesting topic!

4 Likes

@Guga If it’s true that we can get the second from the first with img2img, let’s stop everything we are doing and let’s learn this tool now :slight_smile:

1 Like

but this is amazing :face_holding_back_tears:

1 Like

The dreamlike quality of AI generated images is super appropriate to a post-MI2 setting!

1 Like

can you post the unpixelated images (before affinity photo), to better understand what we’re aiming for?

the colors of the second picture are much paler. Did you do some other kind of contrast enhancements?

The pixelization algo you used also seems very peculiar. Photoshop doesn’t get anything close to this:

yours:
immagine

photoshop mosaic 4x4:

it seems you did a lot of post-processing after the AI output.

Yeah, on both of them I messed with the contrast/brightness… the second image I put contrast up and brightness down. I looked at some shots of MI2 just to judge it and try to get it similar.

On both of them I did the pixelation first before doing the contrast/brightness, I don’t know if that makes a difference.

ok, that makes sense. thanks

1 Like

It’s weird how the houses and even the ships are basically fine (and insofar as they’re not it falls within cartoon license, like the trees growing in one of 'em) but there’s some kind of horse without a head or body? A guy with three legs?

1 Like

Great results, people! :grinning:

Question to @Paul and @seguso : do you feel that the amount of detail in the backgrounds of the anonymous video is similar to what can be achieved with Stable Diffusion or Leornardo.ai?

I’m trying to understand what technology was used for that video and my impression is that, whatever it was, it should be able to produce both high resolution images and detailed images.