Favorite adventure game interface style

I just encountered one of my least favorite adventure game interface style, and it is the one of Star Trek 25th Anniversary. It relies heavily on keyboard, has massive amount of controls, and (in the more adventure game part) has an off-screen interface (a sort of coin interface) that is accessible by action first, object second, rather than the easier object first, action second. I might continue to play the game, but the interface is hindering my willingness to complete the game.