The outside are masterfully drawn by Mark J. Ferrari. I love the feeling of nature taking slowly possess of a quasi-skeleton of industrial archeology, in the form of those blue flowers. When I saw that image for the first time on the blog, I knew I had to back this game. There’s enough room for puzzles too there, but in that particular room no one was placed.
I also liked that it’s there that all the pathos about this unsustainable, strange and sad world eventually comes to an end.
I also liked the forest (van included), which reminded me of The Secret of Monkey Island. And the warm toned rooms like the Thimbleweed Nickel.