Not a new topic by any stretch but this is an interesting article on ars technica about the evolution of narrative in games:
TLDR; Gaming is evolving towards reflecting more real-life type situations. The binary choice of wrong/good, popular in the classic adventure games, is becoming rare.
I’m curious what people preference is here. Do you think point & click adventure games should also embrace complex narrative with morally challenging choices?
I do enjoy playing morally challenging games. However I find that sometimes I end up not enjoying them (in a relaxing way). I guess introducing non-B&W choices can remove some of the fun for me…
Hm, I don’t consider it an adventure game. It has a classic point and click look, but it is more like a resource/ time management game. Maybe you don’t find it relaxing because of that.
At least that’s what happened to me. I didn’t complete it.