Kosmos (board game publisher) released a new series of board games inspired in classic PC adventure games.
The mechanics looks very interesting: rooms and items are represented by cards. Items (cards) can be combined and if successful the player gains another card representing the outcome of the action (or loose a turn if not). I’m excited to try this out!
Just watch the video
Spoiler: you can play them more than once… but most of the story would be spoiled, and since that is the main attraction, there isn’t that much replayability. Unless you’re a OCD completionist.
So they are similar to the other “adventure game like” games. I don’t know if I would buy such a game. Usually they are more expensive than PC adventure games and IMHO board games should be made in a way that I would like to replay them. I know, this is maybe an old fashioned view, but I like the idea of “hey, let’s play another round of XYZ”.
Yes good point. And you definitely not get as much playtime, stories usually last 90 minutes or less…
I think what excites me the most is that you play this with other people, each taking the role of a different character, something that we never see on digital games on the P&C adventure genre…
Indeed! And this is why I stop every time I see these kind of board games in a store and think about to buy them. (Actually I would buy them if they wouldn’t been so expensive and/or if you could buy cheap “extensions” with additional stories.)
Yeah, well… I fear the market for board games of this type is even smaller than computer P&C adventures.
Same reason we didn’t see any cheap “extensions” with additional stories to say, oh, TWP?
A little bit off-topic but just recently there was a Kickstarter campaign for a Shovel Knight themed board game, i.e. a side-scrolling platformer board game!
They should have put this on the TWP kickstarter: “Art assets not final, and may be subject to change.”
Also, a bit of a missed chance to include a pledge level that would get you fully handpainted models. (General gripe at the whole tabletop/model industry - most 3D models remain unpainted or end up terribly)
But (spoiler alert,) they did use a lot of those assets in the wireframe world in the final game…
Except the inventory icons. They are still not final and subject to change in any possible future update!
Hm, we could call this a board variant of a platformer or maybe even metroidvania. Also who doesn’t love mazes!
Though the mechanic of changing the maze with shifting columns is neat, the side-scrolling aspect is missing.
Not sure about the Mega Man game but the others listed above seem to have proper side-scroller mechanics, like unfolding the world slice by slice.
I have seen a gameplay video of the Shovel Knight board game. It starts with a side scrolling part and then ends with a boss fight. It looks quite fun. You have jumping involved and a lot of the in-game items. When you die you lose half of your money which can be later collected, it’s quite true to the original.
We’ve just bought Labyrinth the card game to give away to some younger relative, but I am actually thinking of getting a copy for myself . I’ve also had the original since I was a kid, but as I won a lot, nobody likes playing that one anymore …