Some ideas for visibility… I have kept these to things that are “free” to do or very close to free. Obviously with most things there is an “amount of time to implement” vs. “sales created” which I’ve kept in mind too:
–Find out which famous or semi-famous people like adventure games and try to get as many of them to tweet about the game or mention it on their facebook fan page as you can (preferably with a photo or video of them with the game). If the comment/photo/video about it is funny it may also go a bit viral. This requires a bunch of emailing and sometimes tracking down a few manager/agent emails. (Also it doesn’t have to be adventure games they’re into, but that would be the obvious link).
–Make a viral video or photo of a cat or puppy playing Thimbleweed Park or even dressed as some of the characters. Everyone likes a good cat/puppy video. This is long-shot territory, because virality is a mysterious force, but this kind of video can be done cheap and fast so it’s usually worth a punt. Also get backers to share it to get it moving initially.
–Mobilize the backer-army. There are a lot of backers and everyone has favorite sites and message boards they go to regularly and pretty much everyone is on Twitter/Facebook. If a whole bunch of backers changed their forum signatures/avatars to something mentioning TP, changed their Twitter or Facebook pics to something to do with Thimbleweed Park, you would get a lot of coverage.
You’ve got 15,623 backers… let’s say you can get 10% of the backers to agree to do something like this, that’s 1,562 people… then I think if you average out most people’s facebook/twitter/forum interaction or “reach” it’s maybe about 200 people per person that the average person can reach.
So 1,562 x 200 is 312,460 people potentially reached (sure, it’s not an insane number, but it would be free besides a bit time taken to organize and maybe more than 10% would agree). Maybe provide the correct size game logo/pics for forum avatar/signature and Twitter/Facebook cover/pic to make it easy for people to do.
The backer-army could also be mobilized to share the cat/puppy video.
–Get publicity in areas outside the gaming world. TP seems to have done a great job in the general gaming press with tons of major sites covering it. I would then make a list of sites/blogs, etc. that have covered things that are related to TP… eg. places that like covering things like Twin Peaks, Stranger Things, Lost, Stephen King, etc. and make a big grid and go through emailing them to see if they would post about TP. You would need to pitch each place the game to fit their niche: “have you played our game, it’s got a lot of Stephen King influence in it, if you want to try it out for a potential post on your site let us know and we’ll send you a free copy, etc.”
–Provide exclusive behind-the-scenes stuff and interviews to different places, not just in the games world. Eg. get Octavi to do a breakdown on his process, then place it on a site that covers art and graphics and reach that audience. Get Gary to write about animation and try to place that piece with somewhere that covers animating. Also all of these things add to the long-tail because they create all these posts in different areas that keep referring people to your game.
–Create controversy (similar to the toilet paper direction thing)… is the game’s ending too crazy? Is this the start or end for adventure games as we know it? Is the Secret of Monkey Island hidden deep within TP? The press loves controversy, the downside is you have to have thick-skin to endure actual/proper controversy, but it does get coverage/visibility/sales. The book “Trust Me, I’m Lying: Confessions of a Media Manipulator” is great if you’re interesting in this angle.