I honestly thought the signs were all in Italian and I just didn’t know what they said
Looking at it again, the text looks a little bit like the sort of text AI art generators make…
And in the first shot, the road looks kinda like a real road, like the texture of it… maybe someone fed a real shot of a theme park into AI and told it to make it look like MI2?
AI would explain how it’s so professional looking/detailed… but then the inside stuff doesn’t really look like AI to me
Someone on Discord pointed out that the soundtrack is from Full Throttle.
So it’s quite possible that some guy used the Delores engine, some AI like Stable Diffusion and ripped music to speed up the development of a human-level adventure game gem.
DALL-E is now considered one of the worst and outdated models. Today, Midjourney takes the cake, but Stable Diffusion is also good.
I think with one of them (maybe Stable Diffusion), you can put it on your own computer and train it on any art you want.
So you could get all the MI2 backgrounds and train it on those… also I think the original non-pixelated MI2 backgrounds are out there somewhere, could train it on those and then pixelate the art it gave you afterwards (as I think AI still makes odd-looking pixels).
Anyway, if it was done with Midjourney or Stable Diffusion, I have to say that it takes some expertise to instruct the AI to make all the backgrounds have the same style.
It’s quite easy to get very different images that would’t feel “organic” when used as backgrounds for an adventure game.
Yeah, the big issue for previous fan games was usually the art, as you’d need a super good artist to spend hundreds of hours to get new, good art, and it’d be expensive… otherwise it had to either be crappy art or backgrounds from an existing game.
So maybe we’re entering a new era of actually great looking fan games…
Not really, but they’re still very impressive, they almost seemed like a slight evolution, something from 94 perhaps… but I think AI could make something closer to Chan’s if the fan-game developer wanted that.
Haha, I didn’t notice that at all… I still would love to play this game, even with the mistakes!
I really like the Big Whoop map.
I hope so. Simple graphics were one of the main reasons I was never interested in fan games. I would play good looking adventure games regardless of who/what did the art.
Mimicking a style, fixing the few errors, and reducing the resolution in post-production seems like a pretty streamlined process to get flashy adventure games in a lot less time.
I don’t think that Midjourney would make those mistakes, so I was excluding it from the list of the AIs that could have been used.
I did notice the funny staircase but to associate it with an AI requires a kind of intelligence that, as someone who daily uses AIs for work, I don’t have.