---- Is Ron working on a Monkey Island 3a? ----

It could also be put down to spooky voodoo magic - some well written “look at” responses could cover most of these issues I think.

Let’s just put an “AI cheap shit” tooltip on everything.

I think that manually curating these aspects might undermine the spirit of a healthy zero-effort initiative.

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The sad truth is that it takes a simply captivating art style to make me want to play a game. Even when filled with AI quirks, these backgrounds captured the atmosphere of an environment that I would really like to navigate.

I don’t even think that my fascination with this fan game depends on the fact that it’s an MI-inspired game or something related to Big Whoop; I’ve played several games that include a theme park among their settings (Sam & Max, the former MI3, TWP, etc.).

As long as an art style manages to create an interesting virtual place, that’s enough for me.

For a fraction of a second, that video shows a tooltip “House of mirrors” and now I want to know what it looks like. :confused:

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Same! I hope whoever made this can finish even just this part of the game (the Big Whoop map locations), so we can see what else is there.

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…but I’ve yet to see good puzzles made by AI! (The ones invented by ChatGpt are crap)

Since it’s so hard to define what a good puzzle is, maybe it will be long until we see good ones from an AI. (famous last words :slight_smile: )

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“Video unavailable
This video has been removed by the uploader”

It’s possible to finetune GPT (text-davinci models) on what a (good) adventure game puzzles is. I’m confident that it would learn the concept quite well.

We’ll never know. :expressionless:

Do you have any links to tutorials on this? (not strictly on puzzles of course, but on training)

Or to training Midjourney on specific art ; that would be useful too :slight_smile:

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It’s not a tutorial, but the official documentation on finetuning is pretty straighforward and contains examples:

https://platform.openai.com/docs/guides/fine-tuning

Sorry, I’m not an expert on training models for image generation. I don’t think it’s possible for Midjourney, but you can do it with Stable Diffusion. I’ve never tried it though.

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I am definitely going to try this. It could be incredibly useful at work.

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This stuff has also changed my job to some extent. With Visual Studio Code and Copilot, code for these simple things (querying an API) practically writes itself.

I saved the MI3a video before it went down, here is a link to the file -

Maybe someone could put it on their youtube channel

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Yep, I’m already using it to write simple algorithms, or to quickly learn how to use some new API. But if I could teach it some new languages, specific to some domain, a new world of possibilities opens…

How do you manage to be so smart?

Thanks!

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From Sierra games - “Save early, save often”

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If the “language” is simple enough, you may not even need to finetune a model.

ChatGPT models can’t be finetuned, but the latest versions accept a great amount of tokens, and you could just give lots of examples of what a “good puzzle” is in the prompt. It wouldn’t work as well as finetuning an earlier model, but it’s still possible to get nice results.

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So the place I originally saw the video was on this thread -

And it was posted by DM81, who then said, “I would tell more, but I don’t know! It just pop us some days ago on my youtube page.”
I’m not sure if I believe that, as when I checked the video originally, it only had something like 5 views.
AND in another thread on that board he says, “The fact is I’m not a native english speaker, and I originally wrote that post in italian, then translated.”

So I think DM81 is the prime suspect in this case.

And… @DM81 is also on this message board!
Show yourself, @DM81 and explain how this genius video was done!

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Ehm…I plead the fifth, your honor! :smiley:

Seriously, I have no idea on who did that video.
Sad truth is that, after finishing RTM,I I still have sort of obsession for the Monkey Island world, as if that game has not fulfilled totally that need. Truth is…I always dreamt, since I were a child, of a “real Monkey 3”, as I wrote many times here and there. 30 years waiting for that game. And then news of the millenium came out: Ron is working on a new Monkey Island. But…It’s not pixel art. It’s not MI3a. It’s not “Guybrush goes to hell”. Yeah, still marvellous that Ron is making another MI, BUT…I think all of you here can understand my feelings.

So, day by day I keep looking for some news, some new review, and then, THAT video come out.
Again, I don’t know who did it, but I think that it takes a lot of graphical skill to do something like that, even if AI is involved. And, art style apart, the tone of the whole thing is just…right. Somehow creepy.

Anyway, I did some quick research, and I found some other possible solutions to the mistery:

https://www.reddit.com/r/MonkeyIsland/comments/twz8cg/return_to_pixels_island/

This guy is a pixel artist, is Italian, and he did some splendid rework of some MI background. Maybe he could be involved in the process of that game.

And…there is also this:

Yeah, the art style is different (this one is more Curse oriented), but the feeling of creepiness is the same.

…boys, now this MI3a thing is stuck in my head…

AGAIN :smiley:

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I’m really glad you posted the video, it’s the closest I’ve seen to the look and feel of how I imagined MI3a.

It also gives me some hope that using AI (and maybe with some regular art skills), that some kind of MI3a will be made by fans one day!

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I went back through my browser history, and I saw that I had been to the video uploader’s youtube channel…
It’s been deleted, but his channel name was “Tobler Ring”, which is an anagram of Ron Gilbert.

I don’t get why someone would upload that video and then delete it, and their whole channel, as soon as it got some views/comments/likes, especially seeing as it was done anonymously anyway.

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