It does. But mind you, the program in question was ported from SDL1.2 to SDL2 in a sloppy way, so it may have not worked initially for any number of reasons. I’d have to actually go in and put a check for the result of SDL_IsTextInputActive right near the start. From all I know now, it should return true.
In Larry? Those are the worst, not only because they are very culture specific (ie only for americans) but also because they are terribly outdated! More like verify your generation and cultural backround! Let alone discriminatory towards supercenterians!
What about a QWERTY or QWERTZ keyboard option, so the actual ‘give’ shortcut is located next to the X and C keys as intended on a QWERTZ keyboard (instead of the Z key next to T and U).
Character selection is possible with the 1-5 keys above the letter keys.
CTRL + M or just the M, Enter or Space key (with a quick hint for it after starting chapter 3) to open the map would be really nice, it’s like the telephone… if you decide to use the quick ‘map zip’ frequently, a shortcut for it comes very handy.
An additional future feature could be an external floor map for the hotel (by using a shortcut key with a hint given in or after Franklins flashback “you can now use the H key…”), because waiting time for and in the elevator becomes tedious after numerous times. Some may wonder how much time you wait for the elevator in your normal playthrough.
You can still decide to use the elevator like normal or just zip to each floor like you can do with the normal map.
I didn’t had the impression it was that a lot. It mainly stands out when you want to get multiple characters somewhere, e.g. into the penthouse which was the one floor with the longest travel time.
Maybe it’s because of my daily usage of elevator technology that I’m used to wait for them
Those three mentioned were the ones I knew. There is a list of QWERTY-based ones on Wikipedia. It’s actually not that many as it seems.
The good thing is that on desktop systems you can always change those bindings yourself, but still the default should make sense for most normal users. And non-desktop systems don’t have keyboards by default.
Hm, I wonder if TWP works with the XBox keyboards too like this one:
Don’t forget the corresponding Apple keyboards. They use the QWERTY layouts but change some keys. For example the @ is on a german Apple keyboard not on Q but on the L.
Then there are different “sub layouts”. For example you can choose between a “dead key” and a “non dead key” variant. Everyone who ever installed Linux knows the loooong list of possible keyboard layouts (here a german example):
I’m not sure why he actually needs this. Maybe it was because of the numpad thing, e.g. mapping “1” independently from which actual key it comes from.
But verbs are (currently) mapped by key location, not the actual letter, and numeric keys are normally at the same position (above the letters + numpad).
In a game you want those mappings to work no matter if shift or capslock are active.
Do you mean via UI? I don’t think this will ever be added.
Leave it in, please! People enter their phone numbers using the numpad all the time without thinking twice that it is actually upside down. If you were to enter a pin code, then muscle memory would get in the way, yes. Perhaps that was one of the reasons to invert it? That and because pocket calculators.
A shortkey to use the phone could come in handy if you want to check out a lot of phone messages.
double-clicking a destination on the county map and then clicking the return button could put the actor at the destination, rather than at the start. I had this a few times when walking between the mansion and the bridge, which still is a long walk
Probably too complex to implement, but a follow-me option would be nice. I spend a lot of time walking everyone one by one to the audience of the Ransome look-alike contest hoping to trigger some responses or new dialogue options, but they all just left.
An index of the library sections. Now they are only numbered on mouse over, while they had some named categories at the time of the blog. Perhaps LOOK AT the tron machine could show a closeup with all categories next to each section number? It would allow for a more real-life and alternate solution to locating certain books by USE tron-o-tron