I’m not in favor of stuff like this, How is Ray getting the item if she is 10 screens away? Feels too magical. It would also break a few puzzles. Using the map is a little magical, but you can imagine that the scene where the character ran out of the mansion was just “not shown”.
There is a point with optimizing game play, where it’s all power-user commands, to the point that you start to wonder, why do I even need to walk anywhere? Shouldn’t I just be able to chose the room I want to go to from a list? That might be OK when you’re doing you 10th play through, but your sense of the world would be destroyed.
Do you fast forward through movies, only stopping at stuff that looks interesting. Travel in game is much like that, especially games were the environment is an important character. You need to get to know the word, and that can’t happen if you’re teleporting around.
Anyway, my design 2 cents.