For example, I just watched a video of Resonance (which I haven’t played yet) and that part of the game was quite scary, because the character was in danger: since I couldn’t exclude that it was possible for her to die, the sense of real peril grew. Of course, I closed the video because I want to discover what happens next by myself.
When I was younger, it wasn’t so straightforward for me to assume that Guybrush couldn’t die. The animation of Guybrush contorting himself in anguish will never abandon my dreams.
I did but you have no idea how much profoundly I suck at this. I’m a complete inept.
Other players told me this, but the point is that if you assume that you can’t die, you feel free to explore the dialog tree as you wish, sure that there is no way to end the game just because you selected a sentence that in the developers’ intentions meant that you wanted to play an action sequence.