BTW, TWP is now on sale at 20% off (I predicted 25%).
I think that’s pretty sensible. I wonder if there might be one or two special days in the sale where it goes at a bigger discount. Hopefully, 20% is enough to entice a lot of people who were considering the game. I already know two people myself who have already decided to buy the game in this sale (but they have yet to purchase it so we’ll see if they follow through).
As an aside, I thought the game was sold at too low a price to begin with but I’m not the expert here in judging the market. I just know that from playing the game and given its length and quality that it’s worth more moneyz.
[quote=“Someone, post:45, topic:829, full:true”]
Germany is a special case, I think: Due to several historical reasons we memorized the numbers and not the codes. (For example the phones with the dials had only numbers.)
But I’m curious: When does it got common in the USA to use the letters on the phones?[/quote]
Letters on phones have been around for at least 98 years. I’d be willing to wager that the use of letters in phone numbers is older than anyone who posts here.
Not in germany. Until the 90s we were only allowed to use “official” (means: certified) telephones. And these hadn’t any letters on it.
Yes, obviously. But someone must have been said someday: “Oh, let’s print letters on the phone and let the people use them as a abbreviation.” For me that’s not natural: In (very) old films people are asking the nice girls in the telephone exchange to connect them with phone number 13. So it would be natural to use numbers only.
Yes, obviously. But someone must have been said someday: “Oh, let’s print letters on the phone and let the people use them as a abbreviation.” For me that’s not natural: In (very) old films people are asking the nice girls in the telephone exchange to connect them with phone number 13. So it would be natural to use numbers only.
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The letters were printed on rotary dial phones from the very beginning, which is why I pointed out the 98+ year history of the letters. People moved away from using the letters in phone numbers a long time ago. The only scenario where numbers with letters are in common use is with business numbers, where a number that’s very easy to remember is critical. For instance, if you happened to see an advertisement for UPS, which would be easier to commit to memory, 1-800-PICKUPS, or 1-800-742-5877?
Even then, phone numbers that incorporate letters are really only in use by companies that rely extensively on phone interaction with customers and have a single nationwide contact number, and even then only if they get lucky. Between the rules on how phone numbers are assigned and the sheer number of phone numbers in use, a company may not be able to get an easy-to-remember phone number. Outside of big companies, I don’t know anyone who uses letters in their phone numbers.
Only people who are lucky enough to be able to form words, and curious enough to find out (perhaps with the use of a nice online tool like this one: http://phonespell.org/) But nowadays, practically no-one, I would imagine, as people don’t need to remember phone numbers any more.
This is an important point I think. I was thinking the other day: could we create a system that somehow prevents the user to rack his brain on a puzzle that he does not yet have all the informations to solve? This can only end in frustration. If I need to invest one day reflecting on a puzzle, I want to be sure I have all the clues to solve that puzzle. Could the game somehow tell the user “there is a puzzle here, and you have all the informations/clues to solve it”? (you have seen everything you need to see to find the solution, and to put it in practice right now)
How did you miss the mime acheivement when it´s mandatory to finish Ransome´s flashback?
You have to push the mime over in order to get him to curse, so you get the additional money from him for the swearjar that otherwise doesn´t have quite enough money to pay off Carney Joe.