Whilst the “quotes” within my Reddit post are mere examples, drawn from my memory (though it ought to be noted that they are extremely close to what was actually said), I can provide you with two direct quotes because they were easy to remember, given that they were emoji based…
I also watched the stream live, and the chat did seem very negative towards RTMI.
They also seemed extremely negative to anything that didn’t look like a triple-A game. There was this cartoony Furry FPS/card game trailer shortly after the RTMI trailer, and the chat was also flooded with negative messages about that.
I don’t think its that Monkey Island specifically was unappealing, but that these are capital G Gamers who only wanted Triple A experiences. They were never gonna be on board. Their loss. Who cares.
And it looks like RTMI is doing fine without them anyway. And yes, I agree it will also attract new fans.
In a sense, I can understand the negative comments. The promotional video was quite underwhelming for a long-time fan like me, so I don’t see why it should entice strangers.
Still, we have to remember that we have no information on how the group of people commenting the video is composed. I think that, generally, the top popular games are based on action, so a indie puzzle game with that art might not be the first choice of a general public.
There is a lot of negative stigma, on the point-and-click genre. There is a reason why it has remained a small niche.
I think that this is a nice side effect of playing less popular games; it gives you a pleasant feeling of the small neighborhood you live in.
I’m not surprised by that. It somehow confirms my opinion on what most people probably desire.
As much as I would like it to happen, this is one of the few topics that I am pessimistic about.
I think that RtMI has a good chance at attracting some new fans on Switch, for sure, but only if the developers were able to distance the game from the classic point-and-click gameplay.
It also told me to install the game after I preordered it, and then when I clicked install it said it wasn’t available yet. It seems a bit weird that the UI is still slightly broken in such ways but oh well.
Yeah I remember watching the PC Gamer showcase. They were all pretty annoyed at the sight of any neat indie game. I can understand disliking that stuff but I mean really?? I never got the intense hate. It’s ridiculous.
And despite being aware that this merchandise might be a Gamescom exclusive, I’ll take anyway the opportunity to point out that the official merchandise store is completely silent about RtMI.
Oh, by the way…
You are aware that you’ve switched on… “that mode”, right? That compulsive urge to get something… anything… What about those pins? People have them, you don’t. And can’t. I know that you are already in “that phase”. Are you?
Yes I am! They are missing a big opportunity! I bought PC gamer, I preorder RtMI, I’d buy anything they would throw at us now! Just take my money, give me some monkey island love!
I was talking only about the Switch, where mice don’t apply. If the developers were able to design an interface that takes advantage of the input of that device, without trying to replicate for that platform the mouse-driven point-and-click paradigm, then I’m confident that the game will have a higher chance of attracting new players on that platform.