…assuming that there is a single linear timeline and that all the events in RtMI happen after MI2 and before CMI. I think that this is a big assumption.
… or assuming that Ron rejected a “it was only a dream” ending for RtMI.
I don’t know, I can think of many narrative tricks that would simplify the developers’ job, removing the need to constantly pay attention to what happened in the other chapters. As they said:
Dave: […] it’s actually kind of hard to keep track of everything that’s canon, and some of these other games don’t even agree with each other. So a little bit of paradox is necessary and probably healthy for us as creators and as human beings.
the skull we have seen in the trailer is not Murray
In the intro of MI3, Guybrush is on a bumper car, that is a game of an amusement park. Thus, Return to Monkey Island will begin where MI2 finished, and presumably finish where MI3 started.
All because of the words “amorphous/undefinable”? These could simply mean there are subtle contradictions in the timelines (like when two characters first met). Not that there is no timeline. I’m not saying it’s impossible they chose a non linear timeline, but I don’t see good evidence in those words…
Note that such figures are still relatively small fry in the grand scheme of things. Also, on the topic of Telltale’s The Walking Dead; the sales figures for all of TellTale’s games was posted and the drop off for said game’s second and third seasons was huge…
To me, that reads as “Murray is in the game and we don’t explain why he is, nor did we consider how it makes canonical sense for him to be in the game. We just didn’t question it. Murray is just in the game”. This slapdash approach to creativity doesn’t exactly inspire confidence within me, I must confess.
I think this is exactly the route that they are taking and I’m not sure how I feel about that. It’s not that I nessercerily want Curse and beyond to be canonical, it’s just that if you’re going to use characters from that timeline and not explain their existence, it just seems, for lack of a better word, a bit ‘messy’.
The potential issue is that when I’m playing the game, I’m going to be constantly thinking “how does this character’s existence make sense?”. Any time that one is drawn out of the reality of the piece and asking questions of creative decisions, it’s bad. It breaks immersion. I want to be be enveloped within a world, not having my investment shattered and constantly asking questions in regards to the making of said world.
I want to wrap myself up in the finely crafted blanket. I don’t want to see the seams of the works.
37 monkeys… in a row?
EDIT: I just want to clarify, in case Ron reads this post, that I am immensely happy that this game is being made. Any and all critical thoughts are made purely out of my sheer passion for this world that Ron created. I will never not be eternally grateful for the existence of Monkey Island and the other games which Ron Gilbert has created. They have got me through some damn tough times.
Of course, this is just a joke, but looking at it side by side it makes me realize how on the old school stuff, you can actually see stuff. Immediately you know what to click on, what to explore. Only now do I see there’s a parrot in the actual game screenshot.
That’s interesting that you mentioned that! I have a long standing theory that the SECRET™ is that Guybrush is in therapy and enveloped within a fictional world of his own creation and that all the people within that world are reflections of people whom Guybrush knows in real life (kinda like The Wizard of Oz). I think that the Voodoo Lady is a representation of Guybrush’s therapist. I also suspect that Elaine may be Guybrush’s Sister (there’s the possibility for another Star Wars parody there, akin to LeChuck saying that he’s Guybrush’s Brother).
My issue with all the fan’s hypotheses is that the more they are convoluted, the more they don’t match with the sensation of simplicity that I perceived when I read Ron explaining:
The problem with the Secret of Monkey Island is that it’s built up sich a mystic, that when I finally do reviel it, you’re all going to go “That was dumb”.