My guesses: voodoo stuff, alchemy stuff, stuff stuff.
Also, there is a strange magical glow outside the archway, so the voodoo stuff hypothesis gets a +1.
My guesses: voodoo stuff, alchemy stuff, stuff stuff.
Also, there is a strange magical glow outside the archway, so the voodoo stuff hypothesis gets a +1.
the guy looking out the window looks like a zombie…
the other guy, in the key shop, has glasses so we don’t know, but could be a hip zombie too.
Maybe Lechuck has filled the town with zombie pirates? Still I don’t see the reason for the boarded up windows.
Could the symbols be vodoo seals to keep the zombies in, or out, of the buildings?
I feel like the idea behind these twists are pretty simple, though.
“Guybrush is just a kid.”
Or…
“Guybrush is just crazy.”
The rest are only details.
I think that explaining everything through the universe of MI, with crazy rules about voodoo magic… This would be too complicated.
And knowing Ron and his works, I feel like these twists are not too far-fetched.
Of course, maybe we’re all completely wrong, or maybe we were right at one point in time, but Ron changed his mind.
I’m personally open to anything if it’s well executed.
I just find the theories fun.
I was wondering why nobody mentioned them, and I was writing the very same post you wrote.
Naaa, it’s obviously Burglars’ Code™
I made this very statement when I played Indy and the fate of Atlantis.
I remember in this room
I thought “wow, seeing stuff was easier in EGA”
@ZakPhoenixMcKracken and I know all about that.
Whaaaat?
These screenshots made me remember how great Indy adventures are. Need to play them again!
With Dave’s comments from that first interview mirroring my thoughts regarding continuity, I fully expect Murray to be in the game and for them to not bother explaining how it relates to Curse of Monkey Island. These are two games, they’re both legend or whatever, some contradiction isn’t going to hurt anyone and they’re not going to do anything to outright invalidate the other game.
Good. I love that. F*** canon.
Also:
I realize now!
But at least in this instance the windows at the street level were boarded up too. Well, bricked up, to be precise .
It explains why floors are and aren’t boarded up. Street level or not is immaterial.
Herman Toothrot: present!
It explains why floors are and aren’t boarded up. Street level or not is immaterial.
I don’t understand
Herman Toothrot’s voice actor just posted this: where does the picture come from? Could this be how Toothrot looks like in RTMI?
Edit : Nope, it’s concept art from MI4.
I don’t understand
You must play The Great Ace Attorney, now available in English language:
Capcom: The Great Ace Attorney Chronicles OfficiPrepare to yell 'Objection!' as you fight in the courtrooms of Victorian London and Japan on the Nintendo Switch, PlayStation4, and Steam!al Website
For us there was a window tax for a little while after Napoleon took over, because it was a weird French thing. The British did the same for some reason distinct from being conquered by Napoleon. The Tri-Island Area seems to be primarily French-British, not really Dutch or Spanish.
Thankfully it appears that the whole “Herman is Grandpa Marley” retcon from Escape From Monkey Island has been dropped for the new game…