Ron declares he is working on a new Monkey Island

But this is valid for all other characters too. :wink:

Brainstorming everybody…
Why did Ron not want to tell whether he is going to reveal the Secret in this game?

If he was going to reveal it, what reasons could he have to reply like this: :face_with_raised_eyebrow:

Oh wow, that’s…um…[laugh]…I don’t know that I want to answer that,

Maybe it’s not a straight yes/no answer and, being more complicated than that, he decided not to venture into unsafe waters.

interesting. He neither reveals it, nor doesn’t?
How could that be? :slight_smile:

He reveals half the secret ? :face_with_raised_eyebrow:

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Maybe he thinks that his definition of what constitutes a secret might not match with what fans would consider a secret. So he hesitates to say anything.

But he’s had several interviews where he said there is a secret… Now all of a sudden he has decided that it doesn’t deserve such a name?

Maybe he is embarassed by the secret itself, because it didn’t come along as good as he hoped, now that he has turned into actual script?

That’s also a possibility, taking into consideration the fact that he is also currently not satisfied with the ending game.

Commercially I think he would have all the interest in announcing he revealed the secret. This would create hype. People would start talking and get excited.

Possibilities I see:

  1. he did reveal the secret, but he thinks it’s too early to annouce it. (why?)

  2. he did reveal the secret, but he doesn’t want to build expectations because he’s afraid people will be underwhelmed by it, and there will be a backlash;

  3. he didn’t reveal the secret, because he’s going to make a sequel in a couple of years.

All these possibilities are not so bad after all!

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  1. He went full-Lynchian and he doesn’t know if he did reveal it or not.
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  1. The Secret has already been revealed. It’s under Monkey Island, a sort of hell with a living ghost ship. That’s the Secret of Monkey Island.
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The Secret was the friends we made along the way.

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I keep wondering about the recasting of LeChuck’s voice actor. Earl Boen has such a distinctive voice and I can’t help worrying that hearing a new actor voicing the character is going to be horribly distracting. I was thinking it would be neat if they addressed the change of voice actor in-game. It doesn’t need to be a huge deal; just an optional line of dialogue during one of Guybrush’s interactions with LeChuck. Something along the lines of this…

GUYBRUSH: “Your voice sounds… different.”

LECHUCK: “Aye, no thanks to ye, ThreepWEED! A man’s body being resurrected and torn apart again, again and again tends to have a real negative effect on one’s vocal chords!”

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Come on, no. That would mean Ron lied in all those interviews for years :face_with_raised_eyebrow:

I won’t believe that :slight_smile:

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I would like the new game to use a rubber-chicken-with-a-pulley-in-the-middle as the command interface.

Eye: look
Beak: talk
Wing: push
Feet: walk
Pulley: roll a joint

By the way, from the screenshots it doesn’t seem to me a 3rd-person game.

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I disagree. We simply haven’t seen the backgrounds with Guybrush in them yet. If it was a first person game, then we wouldn’t have the high up angles we’ve seen in a couple of the screenshots thus far.

Also, there would be no reason for Ron to make the game from a first person perspective. He’ll want to have Guybrush be visible onscreen because he’s a fully defined and fully voiced character. First person perspectives in adventure games are generally used for characters where the player’s own personality stands-in for the the main protagonist.

Yes, that’s probable the cause of my impression.

I still feel that in some screenshots, like the one with the judge and the one with the locksmith, there isn’t much space for walking. They remind me of very closed spaces, like those used for 1st-person hidden object games.

Added: Also, is it common for developers to share screenshots where the main character has been intentionally removed?

But that is valid for some scenes in MI1 and MI2 too.

I wouldn’t say “common”, but sometimes that’s the case.

I was thinking something more like a 1st person scene in MI2, the one with Rapp Scallion. That’s the vibe that I get from some of the RtMI screenshots.

Mission Supernova feels like this indeed.
First person perspectives are rare in adventures to begin with. Normality Inc. is another example, this time with a 2.5D engine. It is complete played in first person, and only some cutscenes show your character. That one doesn’t feel like a player’s own personality stand-in to me at all, though.
More commonplace than that, first person scenes in adventure games are indeed used occasionally. Mostly for close ups or mini games.

Those are probably mock ups done before the main character was coded in. It is at least common for any game to see prerelease screenshots not exactly showing the final game, which includes most LucasArts adventures.