Ron declares he is working on a new Monkey Island

I’m positive that the culprit is Disney. I’m sure that Devolver Digital would have wanted to show something of the game but The Mouse rules over all with an iron first and would easily be able to dictate when and how game material is unveiled. It’s their way or the highway. Gawd, I hate Disney so much (for many more reasons than just this particular case). We’re getting Return to Monkey Island in spite of Disney, not because of them.

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That’s always wise.

I would exclude that. It would require a lot more time and I think that Ron wants to make the game he wanted to make, without giving it to fan’s’ pressure.

Here is the simple thing: this game was not intended to be revealed so early in the development. It was revealed on April 1st only because Ron had fun doing it.

Now they have to fill the void between a joking revelation and the next actual marketing step.

I still think that a single freaking’ additional screenshot on the game page wouldn’t disrupt any marketing strategy, but I will not complain. :grin:

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I think this game will never be on Steam. To play the game we’ll have to send a check to a specific address in Seattle… then they’ll send some floppies to us via mail.

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Seagull in Seattle, by the Space-Needle.

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The official page has Windows as the only platform. Could RtMI be released on Xbox for a few months earlier than on Playstation just like Thimbleweed Park. There is an Xbox & Bethesda Games Showcase Livestream coming up in 2 days with a much larger audience than on today’s stream :thinking:

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Possibly, but I’m not getting my hopes up again.

Yes, I’ve seen that but at this point I have really no way to understand if a missing information suggests anything practical or if it just follows the whole secrecy approach, which in my opinion is a bit extreme.

I have a feeling DIsney and Ron have the final say about RtMI and they will announce it.
RD is a contractor.

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I’m positive that the culprit is Disney.

I’m less sure. I could see Ron asking to pull anything that may have been planned based on previous negative feedback. Not that it seems like a great long-term strategy, but earlier reactions seemed to give him some consternation (not surprising), and I could see him not wanting more of that while trying to focus on finishing his game. But I dislike the Mouse too, so I’ll give it the old 50/50 again.

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It’s worth noting that Ron Gilbert has talked about the lengths he’s going to in order to make the game fun to play on a host of devices, including using a mouse, a touch screen and a controller. Therefore, the game is almost certainly destined for release on more than just the PC (I’d expect Switch, Playstation, XBox and mobile ports eventually, if not on the day of release itself). Given that Thimbleweed Park had a multi-platform release (and was the biggest hit on Switch), I see no reason to scale back a title as renowned as Monkey Island to PC only.

Also, Ron uses a Mac to program the game :slight_smile:

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There is information that probably cannot be disclosed, yet, because of contracts or negotiations.

This reminds me of this interview:

David: Well, yeah, I realized my question sort of was directed more at making games themselves, but what about the more infrastructure or running a game company aspect? Do you wish there were things that you wish the public understood better?

Ron: Just more globally about making games at a studio? Well, I mean there is the whole business aspect to it that people sometimes don’t fully grok. We get this with Thimbleweed Park because we haven’t announced other console platforms the game might be on. Like, people just don’t understand why wouldn’t you? Why wouldn’t you just tell us it’s going to be on the PlayStation if it’s going to be on the PlayStation or be on the Vita? I’m just making up names here.

David: Sure.

Ron: But, “Why wouldn’t you just tell us that?” It’s like, well, there’s a whole lot of business reasons why I wouldn’t tell you that. You know, so, I think there’s a lot of things like that that kind of go on with business where you have to be very cagey a little bit about what your plans are because there’s a big reason to not announce a platform.
until a certain point in a project. So, you don’t announce platforms before then. You even asked this question earlier. It’s like, “How’s it going with Disney and getting the Monkey Island rights back?”

David: Right.

Ron: It’s like, “Maybe I don’t want to tell you that.” Maybe it’s to my advantage to not tell you that information. Maybe it helps my negotiation with them – not saying that I am – If I don’t tell you that.

David: Right, I totally get that. At the same time, sometimes there are questions you’re sort of obligated to ask. That if you don’t ask, it’s a missed opportunity of having some of your time since people are curious.

Ron: So, I think there’s a lot of things like that where it’s easy for people to go, “Well, you’re just being secretive. You’re not being honest. You’re not being up front.” It’s like, “Well, no, I’m trying to run a business.” There’s kind of a way that you have to do business things. So, there’s that whole aspect of making games that has nothing to do with making games.

(Source)

The interview goes on, mentioning also Lucas and Star Wars. I find it quite informative.

I’m completely ignorant about game development and my ignorance leads me to think that at least some information (trivial details that fans would appreciate anyway, for example) isn’t revealed not because of contracts but because of personal preferences by Ron. But what do I know? :man_shrugging:

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This reddit thread is driving me absolutely barmy - Reddit - Dive into anything

A guy in there made a joke…

Don’t mean to be a party pooper, but it seems like it’s geared towards indies. What are the real chances that a long awaited AAA action adventure game is going to be shown off.
I mean c’mon, Big Whoop.

(This is a joke. I’m sure it will be the second biggest ‘marketing’ I’ve ever seen.)

Read my replies within the thread (I’m the user Right_Said_Brett). It’s madness the way that people are failing to see what the OP’s joke was and are swallowing his total BS about wrongly describing the game as a AAA action adventure game on purpose, as a part of his intended joke.

There’s one post in there where I broke the joke down to try and clearly communicate to others what the OP’s obvious intent was…


Don’t mean to be a party pooper, but it seems like it’s geared towards indies.

TRANSLATION [facetiously]: “Don’t get your hopes up, folks. This is a stream for indie titles, not major releases like Monkey Island, so we’re probably not going to be seeing Return to Monkey Island :(”


What are the real chances that a long awaited AAA action adventure game is going to be shown off.
I mean c’mon, Big Whoop.

TRANSLATION [sarcastically]: “There’s no way that they’ll be showing off a major release like Return to Monkey Island. Who would care about that game when they have smaller indie titles to see instead?”


(This is a joke. I’m sure it will be the second biggest ‘marketing’ I’ve ever seen.)

TRANSLATION (being genuine): "My previous sarcasm was just a joke. Of course they’re gonna show off Return to Monkey Island! It’s a proper AAA action adventure game and far bigger than anything else Devolver Digital have to offer, so they’re gonna market it hard!


There’s no other way of interpreting that joke and having it make sense. How would wrongly describing the game as an action adventure title be a part of the joke?! It’s crazy how daffy people can be, just as much as it’s infuriating how egocentric people are utterly incapable of admitting when they were wrong about something (even something so minor as wrongly describing the status and genre of a computer game).

Aaaand the next one. Not an Adventure but I played it to death on my Amiga.

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I feel that over the past few years redditors have gotten particularly bad about not bothering to suss out meaning in others’ words before mashing their keyboards. A few years ago it felt much more thoughtful, now it seems like a pack of angry bots screeching at eachother like a twisted amalgamation of Twitter and Facebook.

Ehhhhh, we’ll have to wait and see with this one. I don’t hold much hope for it. It doesn’t appear to have any of the original developers involved and it looks far closer to the god awful 2013 remake of the first game than it does the original classic. If the game was using rotoscoped characters, then I’d be a lot more excited for it. The whole rotoscoped style of that game was so intrinsic to making it special. Like the remake, the sequel just looks kinda generic.

There’s definitely truth in that and I’m absolutely guilty of it myself at times, but in this particularly instance, I’ve read and re-read his original post several times over and I’m 100% right in my assessment of his original post/joke. It’s very annoying how other people are buying into his ego protecting BS revisionism.

Concur with your assessment of his post. Even if he meant the reverse of what he claims to mean, that’s certainly not how it reads.

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[super-off-topic]

“How different people can be” is a fascinating topic that embraces many scientific fields, like sociology, psychology, neurology, etc… I wouldn’t expect to see people adhering to a “standard” way of processing information, because our personal skills and attitudes are shaped by too many factors to count.

More importantly, I try to keep a distance from the comforting thought that everything deviating from a “correct” way to interpret things has a lower value or needs to be “fixed”, especially if I have the belief that I’m the person possessing the only one correct interpretation of something. That would be a dangerous thought, because its rigidity might lead to a sense of self-righteousness that could impair my ability of communicating effectively with people who have a background very different from mine.

For example, as a person defined by many of my friends, relatives and acquaintances as a very rational one, logic and rationality are the primary default tools that I use to explain something to other people. With time, I have learned that these tools are not intrinsically good and that their effectiveness depends on which kind of people I have to talk to.

It’s a zoo, out there! :grin: There are people of different age, education, skills… even people suffering from psychological issues, mild or serious. This complex environment is a form of human richness. People not getting something contribute to that richness. People with a bad attitude contribute to that richness. People perfectly getting sarcasm or abstract language constructions contribute to that richness. People who completely switch off their rational side because of some personality issue contribute to that richness.

IF my sincere and honest desire is to help others to understand something, I have to adapt my communication methods so that my words have a better chance of reaching whatever side of their psyche and personality needs to be reached to help them understanding. On the other hand, if my goal is to simply show my rational arguments because I would like the world to become a little more rational, well… I wouldn’t be surprised to observe some resistance to my statements. :wink:

This wall of text, for which I apologize, can be summarized saying that I do understand you being driven crazy by people who don’t get sarcasm or don’t accept your explanations, but in my opinion you shouldn’t expect others to adhere to your way of reasoning. On the contrary, exactly those people who “don’t get it” could become a precious opportunity for you to experiment with different methods of communication.

[/super-off-topic]

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I missed the livestream because I had some important TV watching to do., though I was hoping I’d come here to find a new trailer :slightly_frowning_face:

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Here you go. It’s the trailer of the new art style:

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