Seguso's Adventure Game Thread

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More motherf***s from the public…

immagine

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immagine

tonight I’m gonna finish the graphics (4 objects/faces left), tomorrow I’m going to write the missing dialogs and translate, and on sunday part1 will hopefully be playable :slight_smile:

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I hope. My wife keeps asking me what the hell is that horse.

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I know I’m late to the party, but… I’d have done the very opposite, dimming the candles and enhancing the window.

Strong light comes from outside, but the inside is dark, creepy and moody. An IRS employee is a creature of the night.

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You have a point :slight_smile:
well there are lots of retouches to make :slight_smile:

Oh, so you still use the cucumber, there.

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I’m afraid there will be a delay of a few days… there’s a lot of small dialog to insert, and small bugs to fix… :sleepy:

It’s not impossible that the italian version will be ready on sunday evening, but unlikely…

As consolation, here’s a new location:

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Jeez, your game is huuuge.

last time I counted, 106 walkable locations (excluding cutscenes). :slight_smile:

Wow. I think someone made a count of the rooms in MI1, MI2 and TWP, once. It would be nice to know.

I heard Ron say that MI2 and TWP are 100 … or 101.

David Gilbert said that Unavowed is 160+, which surprised me. Feels smaller…

I’m sorry, I know you discussed this yet.
And I suppose you know what you’re doing.
But I think that a long game with no music isn’t a good idea. A good music helps to set a mood, and stays with you also when you’re not playing.

I know… but you have to ask why in Family Guy episodes there’s no music during dialog.

Aside from action cutscenes without comic dialog (of which there are very few in this game) , I’m trying to figure out how to fit some music in. I still haven’t made actual tests though. First I will add sound effects where possible. Then, for some locations, I’ll try to play 4-second bits of music when you enter the location, and see how it feels… I’ll also try to have longer music that stops as soon as dialog starts…

To elaborate… I think music is very important when you are thinking and walking around the world, looking for an idea how to unblock yourself. In that moment, you absorb music subconsciously, and it produces a lasting sensation that sticks with you even after years. That’s much of the reason why I’m so attached to Monkey 2 and Indy4, personally. I remember the music and the sensation when you walk around that world while thinking of the puzzles.

So it’s important. But it’s equally deleterious during comedy dialog. So I need to find a way to have music only when you walk and when you think-- or when there is non-comedy dialog. A problem is that there’s no walking animation in this game, only teleport. So there aren’t those periods devoid of dialog, where I can stick music in. But there are still times when you are using the map, or composing the action, or just moving around locations… so I can do something I guess… unfortunately, when you enter locations, there are often jokes (that start automatically). So I need to start music only in those locations that don’t have jokes on enter. The logic will be complicated. I don’t want to end up programming an Imuse :slight_smile: but I will have to fade out music when a comedy bit starts…

@Guga I still have more than 100 jokes to integrate … so I won’t make it today or tomorrow. Sorry :slight_smile:

I hadn’t realized how big this game is in terms of jokes and NPC reactions… They respond to any event with a joke. So as you move from location to location, there’s always something different told. (dialog in this game is all automatic and triggered when you enter locations)

I wanted to find the frame in Ratatouille where Anton Ego is told to wait if he wants to meet the chef and he agrees, but it’s taking too much time so just imagine I posted it.

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Ok, I will imagine you posted something I have never seen. :slight_smile:

Going off topic here, but… Ratatouille is wonderful! Go watch it ASAP.

Oh, and it’s totally child friendly, so… I don’t know how old is your daughter, but if she’s 4 that should be enough :smiley:

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