If nicely integrated and depending on the game and how you play it, direct control can be better than point&click. Most adventures also don’t go the extra mile, like Thimbleweed Park did (their direct control offered room for improvements though) but instead torture you with bad point&click controls (like: no double click or holding down the lmb for walking longer distances, instead you must click multiple times etc.)
Daedalic’s problems are due to the fact, that you can’t run a company of this size with only maybe 4-5 good products in your portfolio throughout all those years. You can delay consequences by lowering the costs, utalizing more than just one business segment, doing corporations and looking for multiple money sources but in the end, if you don’t create good products, which people also buy, you likely run out of business.
The Whispering Worlds 2 is a 3D game (different look due to the camera projection but still 3D). It looks good but the game is too shallow, there’s a lack of puzzles, boring story, too many passive moments. And the same is true for The Pillars of the Earth. Episodic content with TTG’s multiple choice design, based on some IP, no one in the video games world cares about. Adventure content for adults is great but this doesn’t mean that you want to waste your time with depressing monks in boring scenes. State of Mind could have been a good game with more funds, more gameplay, less QTEs, and a more grown up story.