The 2019 what we are playing thread

Mike Stemmle has done much more things

I still have an interview with him from ‘94 I believe.
Sheer luck his name scrolled by in the credits just as I took a picture and @Someone noticed it - as I wasn’t reading them.

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I picked up Kingdom Come: Deliverance again, now that all the DLCs are out, and by now I must have added another 40 hours on top of the 40 I had racked up in 2018. Still nowhere near the end.

Yet somehow, I also found time to squeeze in two matches of Civilization VI as well. Like a good P&C adventure, Civilization is a format I can always return to. Which is a little strange, since it must be about the only type of game left that manages without weaving an elaborate plot around its core mechanic. They try their best to cram it full of quotes and verbosely voiced loading screens, though :slight_smile:.

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Still The Great Ace Attorney.

I have to say this one surprised me…

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I just finished the game. Watching the ending credits. :slight_smile:

I’ll finish it after my returning from holidays

Where are you? :smiley:

Cervia, on the Adriatic sea.

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Very nice place! :smiley: :+1:

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Not quite what I am playing, but more of a “what have I played?”…

Do any of you know or remember a game with two locked rooms with a person in each room? You had to solve puzzles in order to unlock the door. The persons could exchange items through a crack in the wall, if I remember correctly. What was the name of the game?

Is this a text or graphic adventure?

The description also reminds me a bit of the middle of Gemini Rue and the ending of Blackwell 4.

It’s a graphic adventure, maybe couple of years old. Might have even been a demo… :face_with_raised_eyebrow: But not Gemini Rue nor any of the Blackwells.

Broken Age had something like that as well.

It was nothing that refined or large. Just the two rooms and that’s it.

I guess I don’t know it then. I did find this though!

Not this one… but it looks interesting, thanks :slightly_smiling_face:

I started playing some Ion Fury.

It’s super fast and normal difficulty’s a fair challenge, at least for me. The game seems like an excellent entry in its genre, and I probably don’t suck at it too much, but I’m mainly there for the levels and looks, not for the shooter mechanics. I somehow remember Duke 3D as being less frantic than Quake 3, but clearly I must remember wrong. Perhaps it’s that Ion Fury isn’t quite playable keyboard only (unless you tried easy mode), while Duke 3D is.

Ion Fury is the TWP of '90s shooters. It plays like how you remember Duke 3D. To put it like TWP did, it was forgotten in a drawer over at 3D Realms back in '97.

You need to find keycards to unlock doors, turn levers, and carefully manage your resources. Actually resource management is getting on my nerves a bit, causing me to do a lot of quicksave/load in case I spend too much health or ammo in an encounter. Very historically accurate, I suppose. :wink:

The weapons seem somewhat pedestrian, even if they are well executed caricatures, at least for the first three (humongous) levels. A revolver, a shotgun, a grenade launcher, an SMG (dual once you find a second), grenades… I understand we won’t be seeing a shrink ray or anything like it even further on.

The seamless way the levels connect into a larger world is nice. I’m actually kind of curious what the true system requirements of this game are; I think I might give it a try on my old 2010 netbook to see how it runs.

Playing it in UHD might have elements of cheating, but given the game’s frantic nature and resource management I don’t mind the occasional minor advantage. In some of the larger open spaces you can clearly see enemies that can’t see you, so you can take them out with your “sniper” revolver. You may not be able to see those faraway enemies in HD, and playing it in the “intended” 640*480 would give you a massive difficulty boost.

It’s also a very clear demonstration of how nonsensical it is to say that a game designed for 640*480 can’t profit from UHD. It’s only up close that textures are pixelated, but you can see so much beautiful detail in the distance.

I encountered only one clipping bug so far, but I wasn’t really looking. I remember encountering them more often in Duke 3D. Luckily it was a rare instance of breakable glass, so I could escape from my prison.

When I quit last night I was stuck trying to find the exit from level 3, or at least (presumably) the last part of it.

I took some fun screenshots using my regular methods, but alas, they turned out white. So I can’t show you floating shell cases. (Floating due to a fan, not due to a bug.)

Oh yeah, and the game’s only 100 MB.

If you have any kind of fond nostalgic memories of Duke 3D, the game is probably worth checking out. But I’d say this game only takes the level design to new heights, not the enemies, weapons or any other part of the gameplay (save for headshots). The enemies are starting to feel a bit repetitive and I’m at most halfway through.

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I started playing “Back to the Future: the game” (Telltale).
Really easy so far, but having a blast nonetheless, as it really feels I am in one of my favourite movies!

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F12 supposedly takes screenshots, but I have no idea where.

I found the exit elevator (not sure how I missed it) but I must’ve missed some generator or something…

Edit: it’s in C:\Users\<username>\AppData\Roaming\Ion Fury.

This is the kind of signposting the game does (it remains though)

Here are some floating body parts and shell casings.


This is the end elevator switch. For one secret (discovered while looking around for how to get the elevator to work) I had to walk on wires…

The exit elevator, signposted. (Voidpoint is the dev btw.)

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Oh, I liked it! I had played it many years ago. I’m not a 3D graphics fan, I liked that game for the story and the movie references.
Oh, it become quite difficult on the middle episodes.

Side note: thanks to this game, I’ve learnt the word “subpoena” :grin:

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WAIT WHAT HOW ARE YOU PLAYING THIS. If you’re not doing the 3DS hack, how did you get this? I MUST KNOW!