The 2019 what we are playing thread

See The Ace Attorney thread (hints and impressions)

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It’s better to learn it through this game instead in the real world :slight_smile:

But wait, isn’t this word used regularly in Ace Attorney games?

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Summoning a witness happens often enough, but I’m not sure if the judge ever specifically asks to subpoena a witness. Perhaps he does, but I feel like the bailiff is typically just asked to get or summon a witness.

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Yes, once or twice.
Anyway, I had played BTTF before any Ace Attorney game.

Oh interesting, I didn’t know you are a rather recent fan of Mr. Wright.

I played my first Ace Attorney in '08 (or should I say first four…). I’m surprised to learn I’ve been into the series a couple years longer than @ZakPhoenixMcKracken but I wouldn’t say circa 2010/2011 is “recent” exactly. :stuck_out_tongue_winking_eye:

It’s because I have known him as Zak Phoenix McKracken my whole life (well, since I know him, that is).

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@RonGilbert is playing Forager:

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This is embarrassing/annoying. Apparently I had to look slightly down for the use key to work on the exit elevator. :man_facepalming:

Oh well, I found some extra strong armor and a fancy new weapon among the various stashes I discovered while looking for the non-existent hidden third generator.

I’m starting to see why some people call normal a bit easy. As long as you keep moving about it’s fairly hard to get hit, especially once you learn to incorporate not just jumping but also ducking into your evasion arsenal. (I don’t recall ever using ducking in Duke 3D other than for ventilation shafts but that was in '97ish so gimme a break. :wink: ) That being said, the main reason the first major encounter of level 4 was easier than expected was because I’d picked up that new hidden weapon while roaming for secrets in level 3.

Edit: So earlier after finishing level 4 I realized that while I may have finished 4 levels, that was only “zone 1”. There are 7 zones in total. Since each level is quite large (and some even consist of multiple levels to work around some engine limitations) I mistakenly thought I was about halfway through, but instead it’s 1/7th. Unless the upcoming zones are smaller, that means the game is huge.

Well, I must tell you all a secret.
Before joining the Thimbleweed Park blog, I was known as Zak McKracken. It was enough, to be “unique” among all the others.
But when I entered a blog, where likely would have found many other users with the name of the Lucas characters… I added the “Phoenix” word between the first and last name. This way, I would have been surely “unique” among all of you.
And at the same time, I honoured my second favourite game.

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Still (or again) playing Kingdom Come: Deliverance. Already played about 150 hours since it first came out, but I’m pretty confident I can finish it within another 50. The biggest factors contributing to that number are replaying bits and pieces due to either crashing or dying, combined with avoiding fast travel and not utilizing the save system near enough. There are also a number of time-consuming activities, like hunting game, which is a test of patience in and of itself, but can become a real Sisyphean task if you return to your client just to find them fast asleep and the collected animal parts spoiled by the next morning.

Anyway, some impressions from my ongoing vacation in Bohemia, 1403 AD:

A hidden glade (with some hidden treasure)

Morning rain

Bohemian countryside

The hunt is on
image

Sunset over flowers
image

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Sounds very recent to me :crazy_face:

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That reminds me of the time I was doing so well sneaking up to my mark in Hitman 2 (?) as a waiter or kitchen aid or something when the chef was a total @#$@#$, so I shot him in the face instead. I then ended with a bloodbath instead of a sneaky poisoning. :angel:

My ventilation shaft fixation started only with Half-Life.

During my Duke3D time I developed an urge to shoot at lights whenever I see some. Is this still a thing in Ion Fury?

Wait, so those last couple of years you were using a fake name? :open_mouth:

Oh wow.

:open_mouth:

Funny story :slight_smile:

But isn’t it possible to wake them up?


Kingdom Come: Deliverance is one of those games I supported but will probably never in my life find the time to play it.

There’s certainly a bunch of stuff that can break and blow up or otherwise interacted with. What’s new is pushing objects around to reach secrets.

:grin: I’ve added, not completely changed, my name!

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Oh my god, that first screen with the lit up signs totally reminded me of Kingpin: Life of Crime, a game I loved but completely forgot!

I played a demo of it back in the day. But that’s Quake 2 engine or something. :slight_smile:

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It’s a bit inconsistent. I’ve met some that will happily get up and talk to you in the middle of the night, but most will just stir a bit and shoo you away. The only sure way to get anybody wide awake is attempting to cut their purse. Doesn’t make them any more talkative, though :angry:.

You’re missing out. It’s a diamond in the rough, but it’s still a diamond :slight_smile:. Also, I’m a notoriously slow player, so you can probably halve the time I spent and still comfortably do an exhaustive run.

It’s not a game to rush through, however. As with most open world games, the main story arc is one of the least interesting bits and the real beauty is found elsewhere.

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